List of Pokemon Moves
Pokemon Red, Green, Blue, and Yellow don’t have an official move dex within the game. However, through various written and digital guides, a collection has become available online. I took the info, boiled it down to stats everyone needs to know, and gave a short description.
In the first generation, moves were called moves, attacks, techniques, and abilities. Each has a name, type, base power, base accuracy, and power points—or the amount of times it can be used. PP can be restored with items. Both power and accuracy can be either increased or decreased through several techniques, increased with items, or neutralized with Haze or switching out from battle. If an attack sharply increases a stat, that just means the move increased the stat two stages instead of one.
Move | Type | Power | Accuracy | PP | Description |
---|---|---|---|---|---|
Absorb | Grass | 20 | 100 | 20 | An attack that absorbs the target’s HP and uses half of it to restore it’s own health. |
Acid | Poison | 40 | 100 | 30 | An attack that has a chance of lowering the target’s defense. |
Acid Armor | Poison | – | – | 40 | Sharply increases the user’s defense. |
Agility | Psychic | – | – | 30 | Sharply increases the user’s speed. |
Amnesia | Psychic | – | – | 20 | Sharply increases the user’s special. |
Aurora Beam | Ice | 65 | 100 | 20 | An attack that has a chance of lowering the target’s attack. |
Barrage | Normal | 15 | 85 | 20 | An attack that hits 2-5 times a turn. |
Barrier | Psychic | – | – | 30 | Sharply increases the user’s defense. |
Bide | Normal | – | – | 10 | The user absorbs damage for two turns, then unleashes twice the power it received at the end of the second turn. |
Bind | Normal | 15 | 75 | 20 | An attack that lasts for 2-5 turns, preventing the target from using any techniques. |
Bite | Normal | 60 | 100 | 25 | An attack that might cause the target to flinch. |
Blizzard | Ice | 120 | 90 | 5 | An attack that has a chance of freezing the target. |
Body Slam | Normal | 85 | 100 | 15 | An attack that has a chance of paralyzing the target. |
Bone Club | Ground | 65 | 85 | 20 | An attack that might cause the target to flinch. |
Bonemerang | Ground | 50 | 90 | 10 | An attack that hits twice per turn. |
Bubble | Water | 20 | 100 | 30 | An attack that has a chance of lowering the target’s speed. |
BubbleBeam | Water | 65 | 100 | 20 | An attack that has a chance of lowering the target’s speed. |
Clamp | Water | 35 | 75 | 10 | An attack that lasts for 2-5 turns, preventing the target from using any techniques. |
Comet Punch | Normal | 18 | 85 | 15 | An attack that hits 2-5 times a turn. |
Confuse Ray | Ghost | – | 100 | 10 | Confuses the target. |
Confusion | Psychic | 50 | 100 | 25 | An attack that has a chance of confusing the target. |
Constrict | Normal | 10 | 100 | 35 | An attack that has a chance of lowering the target’s speed. |
Conversion | Normal | – | – | 30 | Switches the user’s type with the target’s. |
Counter | Fighting | – | 100 | 20 | An attack that causes the user to move last. If hit with a normal or fighting-type attack, the user will strike back with twice the damage. |
Crabhammer | Water | 90 | 85 | 10 | An attack with a high critical hit rate. |
Cut | Normal | 50 | 95 | 30 | An attack that can be used outside of battle to cut down small trees. |
Defense Curl | Normal | – | – | 40 | Increases the user’s defense. |
Dig | Ground | 100 | 100 | 10 | An attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. During the first turn the Pokemon will remain underground, making it immune to most attacks. |
Disable | Normal | – | 55 | 20 | Randomly disables one of the target’s attacks for 1-6 turns. |
Dizzy Punch | Normal | 70 | 100 | 10 | An attack that has a chance of confusing the target. |
Double-Edge | Normal | 100 | 100 | 15 | An attack that damages the user with 1/4th the damage it dealt. |
Double Kick | Fighting | 30 | 100 | 30 | An attack that hits 2 times a turn. |
DoubleSlap | Normal | 15 | 85 | 10 | An attack that hits 2-5 times a turn. |
Double Team | Normal | – | – | 15 | Increases the user’s evasion. |
Dragon Rage | Dragon | – | 100 | 10 | An attack that deals 40 HP damage regardless of stat increases or type resistances. |
Dream Eater | Psychic | 100 | 100 | 15 | An attack that absorbs the target’s HP and uses half of it to restore it’s own health. |
Drill Peck | Flying | 80 | 100 | 20 | A basic attack. |
Earthquake | Ground | 100 | 100 | 10 | A basic attack. |
Egg Bomb | Normal | 100 | 75 | 10 | A basic attack. |
Ember | Fire | 40 | 100 | 25 | An attack that has a chance of burning the target. |
Explosion | Normal | 170 | 100 | 5 | An attack that causes the user to faint. |
Fire Blast | Fire | 120 | 85 | 5 | An attack that has a chance of burning the target. |
Fire Punch | Fire | 75 | 100 | 15 | An attack that has a chance of burning the target. |
Fire Spin | Fire | 15 | 70 | 15 | An attack that lasts for 2-5 turns, preventing the target from using any techniques. Also has a chance of burning the target. |
Fissure | Ground | – | 30 | 5 | An attack that will instantly KO the opposing Pokemon with one hit. Does not work if the user is slower than the target. |
Flamethrower | Fire | 95 | 100 | 15 | An attack that has a chance of burning the target. |
Flash | Normal | – | 70 | 20 | Decreases the target’s accuracy inside of battle. Brightens up Rock Tunnel outside of battle. |
Fly | Flying | 70 | 95 | 15 | An attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. During the first turn the Pokemon will fly up into the air, making it immune to most attacks. Outside of battle, this can be used to fly to previously visited towns. |
Focus Energy | Normal | – | – | 30 | Increases the user’s critical hit rate. |
Fury Attack | Normal | 15 | 85 | 20 | An attack that hits 2-5 times a turn. |
Fury Swipes | Normal | 18 | 80 | 15 | An attack that hits 2-5 times a turn. |
Glare | Normal | – | 75 | 30 | Paralyzes the target. |
Growl | Normal | – | 100 | 40 | Reduces the target’s defense. |
Growth | Normal | – | – | 40 | Increases the user’s special. |
Guillotine | Normal | – | 30 | 5 | An attack that will instantly KO the opposing Pokemon with one hit. Does not work if the user is slower than the target. |
Gust | Normal | 40 | 100 | 35 | A basic attack. |
Harden | Normal | – | – | 30 | Increases the user’s defense. |
Haze | Ice | – | – | 30 | Eliminates all stat changes. |
Headbutt | Normal | 70 | 100 | 15 | An attack that might cause the target to flinch. |
Hi Jump Kick | Fighting | 85 | 90 | 20 | An attack that causes harm to the user if it misses their target. |
Horn Attack | Normal | 65 | 100 | 25 | A basic attack. |
Horn Drill | Normal | – | 30 | 5 | An attack that will instantly KO the opposing Pokemon with one hit. Does not work if the user is slower than the target. |
Hydro Pump | Water | 120 | 80 | 5 | A basic attack. |
Hyper Beam | Normal | 150 | 90 | 5 | A powerful move that will cause the user to recharge (waste a turn) after performing the attack. No recharge necessary if the move knocks out the opponent. |
Hyper Fang | Normal | 80 | 90 | 15 | An attack that might cause the target to flinch. |
Hypnosis | Psychic | – | 60 | 20 | Puts the target to sleep. |
Ice Beam | Ice | 95 | 100 | 10 | An attack that has a chance of freezing the target. |
Ice Punch | Ice | 75 | 100 | 15 | An attack that has a chance of freezing the target. |
Jump Kick | Fighting | 70 | 95 | 25 | An attack that causes harm to the user if it misses their target. |
Karate Chop | Normal | 50 | 100 | 25 | An attack with a high critical hit rate. |
Kinesis | Psychic | – | 80 | 15 | Reduces the target’s accuracy. |
Leech Life | Bug | 20 | 100 | 15 | An attack that absorbs the target’s HP and uses half of it to restore it’s own health. |
Leech Seed | Grass | – | 90 | 10 | Slowly saps the target’s HP each turn after seeding. |
Leer | Normal | – | 100 | 30 | Reduces the target’s defense. |
Lick | Ghost | 20 | 100 | 30 | An attack that has a chance of paralyzing the target. |
Light Screen | Psychic | – | – | 30 | Reduces the damage of physical attacks by half. |
Lovely Kiss | Normal | – | 75 | 10 | Puts the target to sleep. |
Low Kick | Fighting | 50 | 90 | 20 | An attack that might cause the target to flinch. The power of the attack increases the heavier the target is. |
Meditate | Psychic | – | – | 40 | Increases the user’s attack. |
Mega Drain | Grass | 40 | 100 | 10 | An attack that absorbs the target’s HP and uses half of it to restore it’s own health. |
Mega Kick | Normal | 120 | 75 | 5 | A basic attack. |
Mega Punch | Normal | 80 | 85 | 20 | A basic attack. |
Metronome | Normal | – | 100 | 10 | Randomly uses any attack in the game. |
Mimic | Normal | – | – | 10 | Copies the last used attack in battle, and will keep it saved until the end of the battle. |
Minimize | Normal | – | – | 20 | Increases the user’s evasion. |
Mirror Move | Flying | – | 100 | 20 | Copies and uses the last move in battle. |
Mist | Ice | – | 100 | 30 | Prevents the team from having their stats reduced for 5 turns. |
Night Shade | Ghost | – | 100 | 15 | Causes HP damage equal to the user’s level. |
Pay Day | Normal | 40 | 100 | 20 | An attack that also creates extra money at the end of the battle. |
Peck | Flying | 35 | 100 | 35 | A basic attack. |
Petal Dance | Grass | 70 | 100 | 20 | An attack that lasts for 2-3 turns, then causes confusion to the user. |
Pin Missile | Bug | 14 | 85 | 20 | An attack that hits 2-5 times a turn. |
Poison Gas | Poison | – | 55 | 40 | Poisons the target. |
PoisonPowder | Poison | – | 75 | 35 | Poisons the target. |
Poison Sting | Poison | 15 | 100 | 35 | An attack that has a chance of poisoning the target. |
Pound | Normal | 40 | 100 | 35 | A basic attack. |
Psybeam | Psychic | 65 | 100 | 20 | An attack that has a chance of lowering the target’s special. |
Psychic | Psychic | 90 | 100 | 10 | An attack that has a chance of lowering the target’s special. |
Psywave | Psychic | – | 80 | 15 | An attack that deals 1x-1.5x damage equal to the user’s level. |
Quick Attack | Normal | 40 | 100 | 30 | An attack that strikes first. |
Rage | Normal | 20 | 100 | 20 | An attack that increases in power each time the user is hit with any move. Once selected, nothing else can be used until the Pokemon faints. |
Razor Leaf | Grass | 55 | 95 | 25 | An attack with a high critical hit rate. |
Razor Wind | Normal | 80 | 75 | 10 | An attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. |
Recover | Normal | – | – | 20 | Restores the user’s health by half of their max HP. |
Reflect | Psychic | – | – | 20 | Reduces the damage of special attacks by half. |
Rest | Psychic | – | – | 10 | Puts the user the sleep and fully restores their health. Upon waking up, their status will be OK. |
Roar | Normal | – | 100 | 20 | Ends a wild Pokemon battle. |
Rock Slide | Rock | 75 | 90 | 10 | A basic attack. |
Rock Throw | Rock | 50 | 90 | 15 | A basic attack. |
Rolling Kick | Fighting | 60 | 85 | 15 | An attack that might cause the target to flinch. |
Sand-Attack | Ground | – | 100 | 15 | Reduces the target’s accuracy. |
Scratch | Normal | 40 | 100 | 35 | A basic attack. |
Screech | Normal | – | 85 | 40 | Sharply reduces the target’s defense. |
Seismic Toss | Fighting | – | 100 | 20 | Causes HP damage equal to the user’s level. |
Self-Destruct | Normal | 130 | 100 | 5 | An attack that causes the user to faint. |
Sharpen | Normal | – | – | 30 | Increases the user’s attack. |
Sing | Normal | – | 55 | 15 | Puts the target to sleep. |
Skull Bash | Normal | 100 | 100 | 15 | An attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. |
Sky Attack | Flying | 140 | 90 | 5 | An attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. |
Slam | Normal | 80 | 75 | 20 | A basic attack. |
Slash | Normal | 70 | 100 | 20 | An attack with a high critical hit rate. |
Sleep Powder | Grass | – | 75 | 15 | Puts the target to sleep. |
Sludge | Poison | 65 | 100 | 20 | An attack that has a chance of poisoning the target. |
Smog | Poison | 20 | 70 | 20 | An attack that has a chance of poisoning the target. |
Smokescreen | Normal | – | 100 | 20 | Reduces the target’s accuracy. |
Softboiled | Normal | – | – | 10 | A technique that restores the user’s health by half of their max HP. Can also be used outside of battle to restore the party’s HP. |
Solar Beam | Grass | 120 | 100 | 10 | An attack that requires two turns to use. The first turn charges the move, and the second turn uses the move. |
Sonic Boom | Normal | – | 90 | 20 | An attack that deals 20 HP damage regardless of stat increases. |
SpikeCannon | Normal | 20 | 100 | 15 | An attack that hits 2-5 times a turn. |
Splash | Normal | – | – | 40 | Does nothing. |
Spore | Grass | – | 100 | 15 | Puts the Pokemon to sleep. |
Stomp | Normal | 65 | 100 | 20 | An attack that might cause the target to flinch. |
Strength | Normal | 80 | 100 | 15 | A basic attack. Outside of battle it is used to push boulders. |
String Shot | Bug | – | 95 | 40 | Reduces the target’s speed. |
Struggle | Normal | 50 | – | 10 | An attack that damages the user with 1/2 the damage it dealt. |
Stun Spore | Grass | – | 75 | 30 | Paralyzes the target. |
Submission | Fighting | 80 | 80 | 25 | An attack that damages the user with 1/4th the damage it dealt. |
Substitute | Normal | – | – | 10 | Takes 1/4th of the user’s HP to create a substitute. This will take damage for the user. |
Super Fang | Normal | – | 90 | 10 | Reduces the target’s current HP by half. |
Supersonic | Normal | – | 55 | 20 | Confuses the target. |
Surf | Water | 95 | 100 | 15 | A basic attack. Outside of battle it is used to surf across bodies of water. |
Swift | Normal | 60 | – | 20 | An attack that never misses. |
Swords Dance | Normal | – | – | 30 | Sharply increases the user’s attack. |
Tackle | Normal | 35 | 95 | 35 | A basic attack. |
Tail Whip | Normal | – | 100 | 30 | Reduces the target’s defense. |
Take Down | Normal | 90 | 85 | 20 | An attack that damages the user with 1/4th the damage it dealt. |
Teleport | Psychic | – | – | 20 | Escape from wild Pokemon battles. Outside of battle it is used to return to the last visited Pokemon Center, as long as you are not inside a building or cave. |
Thrash | Normal | 90 | 100 | 20 | An attack that lasts for 2-3 turns, then causes confusion to the user. |
Thunder | Electric | 120 | 70 | 10 | An attack that has a chance of paralyzing the target. |
Thunder Punch | Electric | 75 | 100 | 15 | An attack that has a chance of paralyzing the target. |
Thundershock | Electric | 40 | 100 | 30 | An attack that has a chance of paralyzing the target. |
ThunderWave | Electric | – | 100 | 20 | Paralyzes the target. |
Thunderbolt | Electric | 95 | 100 | 15 | An attack that has a chance of paralyzing the target. |
Toxic | Poison | – | 85 | 10 | Badly poisons the target. |
Transform | Normal | – | – | 10 | Changes the Pokemon to the target, copying type, stats, stat changes, and moves; however, all moves will have 5 PP. |
Tri Attack | Normal | 80 | 100 | 10 | A basic attack. |
Twineedle | Bug | 25 | 100 | 20 | An attack that has a chance of poisoning the target. |
Vice Grip | Normal | 55 | 100 | 10 | A basic attack. |
Vine Whip | Grass | 35 | 100 | 10 | A basic attack. |
Water Gun | Water | 40 | 100 | 25 | A basic attack. |
Waterfall | Water | 80 | 100 | 15 | A basic attack. |
Whirlwind | Normal | – | 100 | 20 | Ends a wild Pokemon battle. |
Wing Attack | Flying | 35 | 100 | 35 | A basic attack. |
Withdraw | Water | – | – | 40 | Increases the user’s attack. |
Wrap | Normal | 15 | 85 | 20 | An attack that lasts for 2-5 turns, preventing the target from using any techniques. |