The table below lists all skills I’ve come across in persona 4 Golden. It’s possible there is a secret skill I have not come across, but I’ve already completed the game 100%.
Skill | Cost | Type | Effect |
---|---|---|---|
Assault Dive | 10% HP | Physical | Light Damage to one foe |
Cleave | 5% HP | Physical | Light Damage to one foe |
Skewer | 5% HP | Physical | Light Damage to one foe |
Bash | 6% HP | Physical | Light Damage to one foe |
Brain Shake | 12% HP | Physical | Light Damage to one foe 1x to 3x with a chance of Exhaustion |
Kill Rush | 10% HP | Physical | Light Damage to one foe 1x to 3x with a chance of Exhaustion |
Double Fangs | 6% HP | Physical | Light Damage to one foe 2x |
Hysterical Slap | 9% HP | Physical | Light Damage to one foe (Chance of Rage) |
Single Shot | 8% HP | Physical | Light Damage to one foe |
Sonic Punch | 8% HP | Physical | Light Damage to one foe |
Arm Chopper | 9% HP | Physical | Light Damage to one foe (Chance of Fear) |
Muzzle Shot | 9% HP | Physical | Light Damage to one foe (Chance of Silence) |
Skull Cracker | 9% HP | Physical | Light Damage to one foe (Chance of Confusion) |
Poison Skewer | 9% HP | Physical | Light Damage to one foe (Chance of Poison) |
Cell Breaker | 10% HP | Physical | Light Damage to one foe (Chance of Enervation) |
Power Slash | 14% HP | Physical | Medium Damage to one foe |
Dead End | 14% HP | Physical | Medium Damage to one foe |
Cruel Attack | 14% HP | Physical | Medium Damage to one foe. Bonus damage to foes that are Down. |
Black Spot | 16% HP | Physical | Medium Damage to one foe |
Fatal End | 14% HP | Physical | Medium Damage to one foe |
Mighty Swing | 16% HP | Physical | Medium Damage to one foe |
Poison Arrow | 18% HP | Physical | Medium Damage to one foe (Chance of Poison) |
Torrent Shot | 16% HP | Physical | Medium Damage to one foe 2x to 3x. |
Gigantic Fist | 18% HP | Physical | Heavy Damage to one foe |
Heaven’s Blade | 12% HP | Physical | Heavy Damage to one foe |
Rainy Death | 18% HP | Physical | Heavy Damage to one foe |
Raising Drizzle | 21% HP | Physical | Heavy Damage to one foe |
Vile Assault | 18% HP | Physical | Heavy Damage to one foe. Bonus damage to foes that are Down. |
Brave Blade | 20% HP | Physical | Severe Damage to one foe |
God’s Hand | 22% HP | Physical | Severe Damage to one foe |
Primal Force | 22% HP | Physical | Severe Damage to one foe |
Gale Slash | 12% HP | Physical | Light Damage to all foes |
Hassou Tobi | 25% HP | Physical | Light Damage to all foes 8x |
Swift Strike | 12% HP | Physical | Light Damage to all foes 1x to 2x |
Aeon Rain | 18% HP | Physical | Medium Damage to all foes 1x to 4x. |
Atom Smasher | 16% HP | Physical | Medium Damage to all foes 1x to 2x with a chance of Fear. |
Blades of Fury | 16% HP | Physical | Medium Damage to all foes 2x to 4x. |
Crazy Chain | 14% HP | Physical | Medium Damage to all foes (Chance of Rage) |
Mind Slice | 14% HP | Physical | Medium Damage to all foes (Chance of Panic) |
Seal Bomb | 14% HP | Physical | Medium Damage to all foes (Chance of Silence) |
Heat Wave | 16% HP | Physical | Medium Damage to all foes |
Herculean Strike | 16% HP | Physical | Medium Damage to all foes |
Mustard Bomb | 18% HP | Physical | Medium Damage to all foes (Chance of Enervation) |
Navas Nebula | 18% HP | Physical | Medium Damage to all foes (Chance of Exhaustion) |
Agneyastra | 20% HP | Physical | Heavy Damage to all foes 1x to 3x. |
Akasha Arts | 22% HP | Physical | Heavy Damage to all foes 1x to 2x. |
Arrow Rain | 20% HP | Physical | Heavy Damage to all foes 2x. |
Blight | 20% HP | Physical | Heavy Damage to all foes (Chance of Poison) |
Deathbound | 20% HP | Physical | Heavy Damage to all foes |
Myriad Arrows | 20% HP | Physical | Heavy Damage to all foes 1x to 3x |
Venom Zapper | 21% HP | Physical | Heavy Damage to all foes (Chance of Poison) |
Vicious Strike | 18% HP | Physical | Heavy Damage to all foes |
Virus Wave | 21% HP | Physical | Heavy Damage to all foes |
Vorpal Blade | 25% HP | Physical | Heavy Damage to all foes |
Pralaya | 25% HP | Physical | Severe Damage to all foes with a high chance of instant kills. |
Zio | 4 SP | Magic | Light Electric Damage to 1 foe |
Zionga | 8 SP | Magic | Medium Electric Damage to 1 foe |
Ziodyne | 12 SP | Magic | Heavy Electric Damage to 1 foe |
Thunder Reign | 48 SP | Magic | Severe Electric Damage to 1 foe |
Mazio | 10 SP | Magic | Light Electric Damage to all foes |
Mazionga | 16 SP | Magic | Medium Electric Damage to all foes |
Maziodyne | 22 SP | Magic | Heavy Electric Damage to all foes |
Agi | 4 SP | Magic | Light Fire Damage to 1 foe |
Agilao | 8 SP | Magic | Medium Fire Damage to 1 foe |
Agidyne | 12 SP | Magic | Heavy Fire Damage to 1 foe |
Ragnarok | 48 SP | Magic | Severe Fire Damage to 1 foe |
Maragi | 10 SP | Magic | Light Fire Damage to all foes |
Maragion | 16 SP | Magic | Medium Fire Damage to all foes |
Maragidyne | 22 SP | Magic | Heavy Fire Damage to all foes |
Burning Petals | 34 SP | Magic | Severe Fire Damage to all foes |
Garu | 4 SP | Magic | Light Wind Damage to 1 foe |
Garula | 8 SP | Magic | Medium Wind Damage to all foes |
Garudyne | 12 SP | Magic | Heavy Wind Damage to 1 foe |
Magaru | 10 SP | Magic | Light Wind Damage to all foes |
Magarula | 16 SP | Magic | Medium Wind Damage to all foes |
Magarudyne | 22 SP | Magic | Heavy Wind Damage to all foes |
Bufu | 4 SP | Magic | Light Ice Damage to 1 foe |
Bufula | 8 SP | Magic | Medium Ice Damage to 1 foe |
Bufudyne | 12 SP | Magic | Heavy Ice Damage to 1 foe |
Nifiheim | 48 SP | Magic | Severe Ice Damage to 1 foe |
Mabufu | 10 SP |
Magic | Light Ice Damage to all foes |
Mabufula | 16 SP | Magic | Medium Ice Damage to all foes |
Mabufudyne | 22 SP | Magic | Heavy Ice Damage to all foes |
Ghastly Wail | 28 SP | Magic | Darkness: Instantly kills all foes affected by Fear. |
Mudo | 8 SP | Magic | Darkness: Low Chance of Death to 1 foe |
Mudoon | 15 SP | Magic | Darkness: Medium Chance of Death to 1 foe |
Mamudo | 18 SP | Magic | Darkness: Low Chance of Death to all foes |
Mamudoon | 34 SP | Magic | Darkness: Medium Chance of Death to all foes |
Die for Me! | 44 SP | Magic | Darkness: instant kill to all foes with no Darkness resistance. |
Hama | 8 SP | Magic | Light: Low Chance of Death to 1 foe |
Hamaon | 15 SP | Magic | Light: Medium Chance of Death to 1 foe |
Mahama | 18 SP | Magic | Light: Low Chance of Death to all foes |
Mahamaon | 34 SP | Magic | Light: Medium Chance of Death to all foes |
Samsara | 44 SP | Magic | Light: instant kill to all foes with no Light resistance. |
God’s Judgment | 48 SP | Magic | Light: Reduce Enemy HP by 50% to 1 foe |
Megido | 18 SP | Magic | Medium Almighty Damage to all foes |
Megidola | 32 SP | Magic | Heavy Almighty Damage to all foes |
Megidolaon | 60 SP | Magic | Severe Almighty Damage to all foes |
Morning Star | 72 SP | Magic | Massive Almighty Damage to all foes |
Black Viper | 48 SP | Magic | Massive Almighty Damage to one foe |
The Man’s Way | 30 SP | Magic | May inflict Down/Dizzy on all foes |
Life Drain | 3 SP | Magic | Drain 1 foe’s HP. |
Spirit Drain | 3 SP | Magic | Drains 1 foe’s SP. |
Anima Freeze | 12 SP | Magic | Inflicts Exhaustion to all foes |
Balzac | 5 SP | Magic | Inflicts Rage to 1 foe |
Devil’s Touch | 5 SP | Magic | Inflicts Fear to 1 foe |
Evil Smile | 12 SP | Magic | Inflicts Fear to all foes |
Enervation | 5 SP | Magic | Inflicts Enervation to 1 foe |
Foolish Whisper | 12 SP | Magic | Inflicts Silence to all foes |
Foul Breath | 5 SP | Magic | Higher chance to inflict Ailments to 1 foe (temporary) |
Makajam | 5 SP | Magic | Inflicts Silence to 1 foe |
Old One | 12 SP | Magic | Inflicts Enervation to all foes |
Poisma | 5 SP | Magic | Inflicts Poison to 1 foe |
Poison Mist | 12 SP | Magic | Inflicts Poison to all foes |
Pulinpa | 5 SP | Magic | Inflicts Panic to 1 foe |
Soul Break | 5 SP | Magic | Inflicts Exhaustion to 1 foe |
Stagnant Air | 8 SP | Magic | Increases chances of all status ailments for all foes (temporary) |
Tentarafoo | 12 SP | Magic | Inflicts Panic to all foes |
Valiant Dance | 12 SP | Magic | Inflicts Rage to all foes |
Dia | 3 SP | Support | Slightly restores 1 ally’s HP. |
Diarama | 6 SP | Support | Moderately restores 1 ally’s HP. |
Diarahan | 18 SP | Support | Fully restores 1 ally’s HP. |
Media | 7 SP | Support | Slightly restores party’s HP. |
Mediarama | 12 SP | Support | Moderately restores party’s HP. |
Youthful Wind | 25 SP | Support | Moderately restores party’s HP and raises Hit/Evasion rate for 3 turns. |
Mediarahan | 30 SP | Support | Fully restores party’s HP. |
Salvation | 40 SP | Support | Fully restores party’s HP. Cures ailments. |
Recarmdra | 99% HP | Support | Fully restores 1 ally’s HP. |
Recarm | 8 SP | Support | Revives an ally with 50% HP. |
Samarecarm | 18 SP | Support | Revives an ally with full HP. |
Patra | 3 SP | Support | Dispels Panic, Fear, and Rage to 1 ally. |
Re Patra | 3 SP | Support | Dispels Knockdown and Dizzy to 1 ally. |
Posumundi | 3 SP | Support | Dispels Poison to 1 ally. |
Closedi | 3 SP | Support | Dispels Silence to 1 ally. |
Nervundi | 3 SP | Support | Dispels Enervation and Exhaustion to 1 ally. |
Me Patra | 6 SP | Support | Dispels Panic, Fear and Rage to party. |
Mutudi | 3 SP | Support | Dispels Silence (1 ally). |
Energy Shower | 18 SP | Support | Dispels Enervation and Exhaustion to party. |
Amrita | 12 SP | Support | Cures all Status Ailments except Down and KO (party). |
Tarukaja | 12 SP | Support | Increases 1 ally’s Attack for 3 turns. |
Sukukaja | 12 SP | Support | Increases 1 ally’s Hit/Evasion rates for 3 turns. |
Rakukaja | 12 SP | Support | Increases 1 ally’s Defense for 3 turns. |
Rebellion | 5 SP | Support | Increases Critical Hit Rate (1 ally). |
Revolution | 5 SP | Support | Increases Critical Rate (all). |
Matarukaja | 24 SP | Support | Increases party’s Attack for 3 turns. |
Masukukaja | 24 SP | Support | Increases party’s Hit/Evasion rate for 3 turns. |
Marakukaja | 24 SP | Support | Increases party’s Defense for 3 turns. |
Youthful Wind | 25 SP | Support | Moderately restores party’s HP and raises Hit/Evasion rate for 3 turns. |
Heat Riser | 30 SP | Support | Increases Attack, Defense, and Hit/Evasion rate (1 ally). |
Dragon Hustle | 150 SP | Support | Increases party’s Attack, Defense, and Hit/Evasion rate. |
Mind Charge | 15 SP | Support | Doubles damage of next magic attack |
Power Charge | 15 SP | Support | Doubles damage of next physical attack |
Tarunda | 12 SP | Support | Decreases 1 foe’s Attack for 3 turns. |
Sukunda | 12 SP | Support | Decreases 1 foe’s Hit/Evasion rates for 3 turns. |
Rakunda | 12 SP | Support | Decreases 1 foe’s Defense for 3 turns. |
Matarunda | 24 SP | Support | Decreases all foe’s Attack for 3 turns. |
Masukunda | 24 SP | Support | Decreases all foe’s Hit/Evasion rates for 3 turns. |
Marakunda | 24 SP | Support | Decreases all foe’s Defense for 3 turns. |
Debilitate | 30 SP | Support | Decreases Attack, Defense, and Hit/Evasion rate (1 foe). |
Dekaja | 10 SP | Support | Nullifies stat bonuses on all foes. |
Dekunda | 10 SP | Support | Nullifies stat penalties on party. |
Fire Break | 15 SP | Support | Nullifies 1 foe’s Fire resistance. |
Ice Break | 15 SP | Support | Nullifies 1 foe’s Ice resistance. |
Elec Break | 15 SP | Support | Nullifies 1 foe’s Elec resistance. |
Wind Break | 15 SP | Support | Nullifies 1 foe’s Wind resistance. |
Red Wall | 18 SP | Support | Add Fire resistance to 1 ally. |
Blue Wall | 18 SP | Support | Add Elec resistance to 1 ally. |
White Wall | 18 SP | Support | Add Ice resistance to 1 ally. |
Green Wall | 18 SP | Support | Add Wind resistance to 1 ally. |
Makara Break | 18 SP | Support | Negate all foes’ Makarakarn |
Tetra Break | 18 SP | Support | Negate all foes’ Tetrakarn |
Makarakarn | 36 SP | Support | Barrier that reflects magic damage once. |
Tetrakarn | 36 SP | Support | Barrier that reflects physical damage once. |
Tetraja | 24 SP | Support | Nullifies instant kill attack once (1 ally). |
Shield of Justice | 160 SP | Support | Shields the party from all damage once. |
Traesto | 18 SP | Support | Instantly escape from a dungeon. |
Trafuri | 24 SP | Support | Enables escape from most battles. |
Arms Master | Passive | Auto | Halves HP cost for physical skills. |
Spell Master | Passive | Auto | Halves HP cost for magical skills. |
Elec. Boost | Passive | Auto | 25% Bonus Elec. Damage |
Elec. Amp | Passive | Auto | 50% Bonus Elec. Damage |
Ice Boost | Passive | Auto | 25% Bonus Ice Damage |
Ice Amp | Passive | Auto | 50% Bonus Ice Damage |
Fire Boost | Passive | Auto | 25% Bonus Fire Damage |
Fire Amp | Passive | Auto | 50% Bonus Fire Damage |
Wind Boost | Passive | Auto | 25% Bonus Wind Damage |
Wind Amp | Passive | Auto | 50% Bonus Wind Damage |
Hama Boost | Passive | Auto | Higher chance of Light attacks working |
Mudo Boost | Passive | Auto | Higher chance of Darkness attacks working |
Ali Dance | Passive | Auto | The Hit rate of an attacking unit is reduced by half. |
Apt Pupil | Passive | Auto | Increases user’s Critical Rate. |
Sharp Student | Passive | Auto | Lowers odds of sustaining Critical Hit damage. |
Auto-Rakukaja | Passive | Auto | Automatic Rakukaja at start of battle: Increases 1 ally’s Defense for 3 turns. |
Auto-Sukukaja | Passive | Auto | Automatic Sukukaja at start of battle: Increases 1 ally’s Hit/Evasion rates for 3 turns. |
Auto-Tarukaja | Passive | Auto | Automatic Tarukaja at start of battle: Increases 1 ally’s Attack for 3 turns. |
Auto-Maraku | Passive | Auto | Automatic Marakukaja at start of battle: Increases party’s Defense for 3 turns. |
Ailment Boost | Passive | Auto | Higher chance of inflicting all Status Ailments |
Confusion Boost | Passive | Auto | Higher chance of inflicting Confusion |
Exhaustion Boost | Passive | Auto | Higher chance of inflicting Exhaustion |
Fear Boost | Passive | Auto | Higher chance of inflicting Fear |
Fast Heal | Passive | Auto | Time needed to recover from ailments is halved. |
Mute Boost | Passive | Auto | Higher chance of inflicting Silence |
Old Boost | Passive | Auto | Higher chance of inflicting Enervation |
Poison Boost | Passive | Auto | Higher chance of inflicting Poison |
Counter | Passive | Auto | 10% chance of reflecting Physical attacks. |
Counterstrike | Passive | Auto | 15% chance of reflecting Physical attacks. |
High Counter | Passive | Auto | 20% chance of reflecting Physical attacks. |
Repel Dark | Passive | Auto | Reflects damage from Darkness Attacks. |
Repel Elec | Passive | Auto | Reflects damage from Elec Attacks. |
Repel Fire | Passive | Auto | Reflects damage from Fire Attacks. |
Repel Ice | Passive | Auto | Reflects damage from Ice Attacks. |
Repel Light | Passive | Auto | Reflects damage from Light Attacks. |
Repel Wind | Passive | Auto | Reflects damage from Wind Attacks. |
Firm Stance | Passive | Auto | Always take half damage, but you can never evade |
Unshaken Will | Passive | Auto | Protects user from Panic/Fear/Silence/Enervation/Rage. |
Resist Physical | Passive | Auto | Reduce damage from Physical Attacks. |
Resist Fire | Passive | Auto | Reduce damage from Fire Attacks. |
Resist Elec | Passive | Auto | Reduce damage from Elec Attacks. |
Resist Ice | Passive | Auto | Reduce damage from Ice Attacks. |
Resist Wind | Passive | Auto | Reduce damage from Wind Attacks. |
Resist Dizzy | Passive | Auto | Reduces chance of being Dizzy. |
Resist Enervation | Passive | Auto | Reduces chance of being Enervation. |
Resist Fear | Passive | Auto | Reduces chance of being Fear. |
Resist Panic | Passive | Auto | Reduces chance of being Panic. |
Resist Poison | Passive | Auto | Reduces chance of being Poison. |
Resist Rage | Passive | Auto | Reduces chance of being Rage. |
Resist Silence | Passive | Auto | Reduces chance of being Silence. |
Absorb Physical | Passive | Auto | Absorbs damage from Physical Attacks. |
Absorb Fire | Passive | Auto | Absorbs damage from Fire Attacks. |
Absorb Elec | Passive | Auto | Absorbs damage from Elec Attacks. |
Absorb Ice | Passive | Auto | Absorbs damage from Ice Attacks. |
Absorb Wind | Passive | Auto | Absorbs damage from Wind Attacks. |
Angelic Grace | Passive | Auto | Doubles evasion rate against all attacks but Light/Darkness/Almighty |
Dodge Physical | Passive | Auto | Doubles evasion rate against Physical Attacks. |
Dodge Fire | Passive | Auto | Doubles evasion rate against Fire Attacks. |
Dodge Elec | Passive | Auto | Doubles evasion rate against Elec Attacks. |
Dodge Ice | Passive | Auto | Doubles evasion rate against Ice Attacks. |
Dodge Wind | Passive | Auto | Doubles evasion rate against Wind Attacks. |
Evade Physical | Passive | Auto | Triples evasion rate against Physical Attacks. |
Evade Fire | Passive | Auto | Triples evasion rate against Fire Attacks. |
Evade Elec | Passive | Auto | Triples evasion rate against Elec Attacks. |
Evade Ice | Passive | Auto | Triples evasion rate against Ice Attacks. |
Evade Wind | Passive | Auto | Triples evasion rate against Wind Attacks. |
Null Fire | Passive | Auto | Nullifies damage from Fire attacks. |
Null Elec | Passive | Auto | Nullifies damage from Elec attacks. |
Null Ice | Passive | Auto | Nullifies damage from Ice attacks. |
Null Wind | Passive | Auto | Nullifies damage from Wind attacks. |
Null Dizzy | Passive | Auto | Protects user from Dizzy. |
Null Enervation | Passive | Auto | Protects user from Enervation. |
Null Fear | Passive | Auto | Protects user from Fear. |
Null Mute | Passive | Auto | Protects user from Silence. |
Null Panic | Passive | Auto | Protects user from Panic. |
Null Poison | Passive | Auto | Protects user from Poison. |
Null Rage | Passive | Auto | Protects user from Rage. |
Survive Dark | Passive | Auto | 50% chance of being revived with 1 HP if killed by Darkness. |
Survive Light | Passive | Auto | 50% chance of being revived with 1 HP if killed by Light. |
Endure | Passive | Auto | Restores 1 HP upon Unconscious 1x per battle. |
Endure Dark | Passive | Auto | Automatic revival with 1 HP when killed by Darkness magic. |
Endure Light | Passive | Auto | Automatic revival with 1 HP when killed by Light magic. |
Endure Soul | Passive | Auto | Restores all HP upon Unconscious 1x per battle. |
Growth | Passive | Auto | Persona gains 1/4 EXP while inactive. |
Growth 2 | Passive | Auto | Persona gains 1/2 EXP while inactive. |
Growth 3 | Passive | Auto | Persona gains full EXP while inactive. |
Cool Breeze | Passive | Auto | Restores 8% of HP and SP after battle. |
Victory Cry | Passive | Auto | Fully restores HP and SP after battle. |
Regenerate 1 | Passive | Auto | Restores 2% of max HP each turn in battle. |
Regenerate 2 | Passive | Auto | Restores 4% of max HP each turn in battle. |
Regenerate 3 | Passive | Auto | Restores 6% of max HP each turn in battle. |
Invigorate 1 | Passive | Auto | Restores 3 SP each turn in battle. |
Invigorate 2 | Passive | Auto | Restores 5 SP each turn in battle. |
Invigorate 3 | Passive | Auto | Restores 7 SP each turn in battle. |
Alertness | Passive | Auto | Lowers odds of being taken by surprise. |
Insta-Heal | Passive | Auto | Time needed to recover from ailments is reduced to 1 turn. |