Skills

The table below lists all skills I’ve come across in persona 4 Golden. It’s possible there is a secret skill I have not come across, but I’ve already completed the game 100%.

Skill Cost Type Effect
Assault Dive 10% HP Physical Light Damage to one foe
Cleave 5% HP Physical Light Damage to one foe
Skewer 5% HP Physical Light Damage to one foe
Bash 6% HP Physical Light Damage to one foe
Brain Shake 12% HP Physical Light Damage to one foe 1x to 3x with a chance of Exhaustion
Kill Rush 10% HP Physical Light Damage to one foe 1x to 3x with a chance of Exhaustion
Double Fangs 6% HP Physical Light Damage to one foe 2x
Hysterical Slap 9% HP Physical Light Damage to one foe (Chance of Rage)
Single Shot 8% HP Physical Light Damage to one foe
Sonic Punch 8% HP Physical Light Damage to one foe
Arm Chopper 9% HP Physical Light Damage to one foe (Chance of Fear)
Muzzle Shot 9% HP Physical Light Damage to one foe (Chance of Silence)
Skull Cracker 9% HP Physical Light Damage to one foe (Chance of Confusion)
Poison Skewer 9% HP Physical Light Damage to one foe (Chance of Poison)
Cell Breaker 10% HP Physical Light Damage to one foe (Chance of Enervation)
Power Slash 14% HP Physical Medium Damage to one foe
Dead End 14% HP Physical Medium Damage to one foe
Cruel Attack 14% HP Physical Medium Damage to one foe. Bonus damage to foes that are Down.
Black Spot 16% HP Physical Medium Damage to one foe
Fatal End 14% HP Physical Medium Damage to one foe
Mighty Swing 16% HP Physical Medium Damage to one foe
Poison Arrow 18% HP Physical Medium Damage to one foe (Chance of Poison)
Torrent Shot 16% HP Physical Medium Damage to one foe 2x to 3x.
Gigantic Fist 18% HP Physical Heavy Damage to one foe
Heaven’s Blade 12% HP Physical Heavy Damage to one foe
Rainy Death 18% HP Physical Heavy Damage to one foe
Raising Drizzle 21% HP Physical Heavy Damage to one foe
Vile Assault 18% HP Physical Heavy Damage to one foe. Bonus damage to foes that are Down.
Brave Blade 20% HP Physical Severe Damage to one foe
God’s Hand 22% HP Physical Severe Damage to one foe
Primal Force 22% HP Physical Severe Damage to one foe
Gale Slash 12% HP Physical Light Damage to all foes
Hassou Tobi 25% HP Physical Light Damage to all foes 8x
Swift Strike 12% HP Physical Light Damage to all foes 1x to 2x
Aeon Rain 18% HP Physical Medium Damage to all foes 1x to 4x.
Atom Smasher 16% HP Physical Medium Damage to all foes 1x to 2x with a chance of Fear.
Blades of Fury 16% HP Physical Medium Damage to all foes 2x to 4x.
Crazy Chain 14% HP Physical Medium Damage to all foes (Chance of Rage)
Mind Slice 14% HP Physical Medium Damage to all foes (Chance of Panic)
Seal Bomb 14% HP Physical Medium Damage to all foes (Chance of Silence)
Heat Wave 16% HP Physical Medium Damage to all foes
Herculean Strike 16% HP Physical Medium Damage to all foes
Mustard Bomb 18% HP Physical Medium Damage to all foes (Chance of Enervation)
Navas Nebula 18% HP Physical Medium Damage to all foes (Chance of Exhaustion)
Agneyastra 20% HP Physical Heavy Damage to all foes 1x to 3x.
Akasha Arts 22% HP Physical Heavy Damage to all foes 1x to 2x.
Arrow Rain 20% HP Physical Heavy Damage to all foes 2x.
Blight 20% HP Physical Heavy Damage to all foes (Chance of Poison)
Deathbound 20% HP Physical Heavy Damage to all foes
Myriad Arrows 20% HP Physical Heavy Damage to all foes 1x to 3x
Venom Zapper 21% HP Physical Heavy Damage to all foes (Chance of Poison)
Vicious Strike 18% HP Physical Heavy Damage to all foes
Virus Wave 21% HP Physical Heavy Damage to all foes
Vorpal Blade 25% HP Physical Heavy Damage to all foes
Pralaya 25% HP Physical Severe Damage to all foes with a high chance of instant kills.
Zio 4 SP Magic Light Electric Damage to 1 foe
Zionga 8 SP Magic Medium Electric Damage to 1 foe
Ziodyne 12 SP Magic Heavy Electric Damage to 1 foe
Thunder Reign 48 SP Magic Severe Electric Damage to 1 foe
Mazio 10 SP Magic Light Electric Damage to all foes
Mazionga 16 SP Magic Medium Electric Damage to all foes
Maziodyne 22 SP Magic Heavy Electric Damage to all foes
Agi 4 SP Magic Light Fire Damage to 1 foe
Agilao 8 SP Magic Medium Fire Damage to 1 foe
Agidyne 12 SP Magic Heavy Fire Damage to 1 foe
Ragnarok 48 SP Magic Severe Fire Damage to 1 foe
Maragi 10 SP Magic Light Fire Damage to all foes
Maragion 16 SP Magic Medium Fire Damage to all foes
Maragidyne 22 SP Magic Heavy Fire Damage to all foes
Burning Petals 34 SP Magic Severe Fire Damage to all foes
Garu 4 SP Magic Light Wind Damage to 1 foe
Garula 8 SP Magic Medium Wind Damage to all foes
Garudyne 12 SP Magic Heavy Wind Damage to 1 foe
Magaru 10 SP Magic Light Wind Damage to all foes
Magarula 16 SP Magic Medium Wind Damage to all foes
Magarudyne 22 SP Magic Heavy Wind Damage to all foes
Bufu 4 SP Magic Light Ice Damage to 1 foe
Bufula 8 SP Magic Medium Ice Damage to 1 foe
Bufudyne 12 SP Magic Heavy Ice Damage to 1 foe
Nifiheim 48 SP Magic Severe Ice Damage to 1 foe
Mabufu 10
SP
Magic Light Ice Damage to all foes
Mabufula 16 SP Magic Medium Ice Damage to all foes
Mabufudyne 22 SP Magic Heavy Ice Damage to all foes
Ghastly Wail 28 SP Magic Darkness: Instantly kills all foes affected by Fear.
Mudo 8 SP Magic Darkness: Low Chance of Death to 1 foe
Mudoon 15 SP Magic Darkness: Medium Chance of Death to 1 foe
Mamudo 18 SP Magic Darkness: Low Chance of Death to all foes
Mamudoon 34 SP Magic Darkness: Medium Chance of Death to all foes
Die for Me! 44 SP Magic Darkness: instant kill to all foes with no Darkness resistance.
Hama 8 SP Magic Light: Low Chance of Death to 1 foe
Hamaon 15 SP Magic Light: Medium Chance of Death to 1 foe
Mahama 18 SP Magic Light: Low Chance of Death to all foes
Mahamaon 34 SP Magic Light: Medium Chance of Death to all foes
Samsara 44 SP Magic Light: instant kill to all foes with no Light resistance.
God’s Judgment 48 SP Magic Light: Reduce Enemy HP by 50% to 1 foe
Megido 18 SP Magic Medium Almighty Damage to all foes
Megidola 32 SP Magic Heavy Almighty Damage to all foes
Megidolaon 60 SP Magic Severe Almighty Damage to all foes
Morning Star 72 SP Magic Massive Almighty Damage to all foes
Black Viper 48 SP Magic Massive Almighty Damage to one foe
The Man’s Way 30 SP Magic May inflict Down/Dizzy on all foes
Life Drain 3 SP Magic Drain 1 foe’s HP.
Spirit Drain 3 SP Magic Drains 1 foe’s SP.
Anima Freeze 12 SP Magic Inflicts Exhaustion to all foes
Balzac 5 SP Magic Inflicts Rage to 1 foe
Devil’s Touch 5 SP Magic Inflicts Fear to 1 foe
Evil Smile 12 SP Magic Inflicts Fear to all foes
Enervation 5 SP Magic Inflicts Enervation to 1 foe
Foolish Whisper 12 SP Magic Inflicts Silence to all foes
Foul Breath 5 SP Magic Higher chance to inflict Ailments to 1 foe (temporary)
Makajam 5 SP Magic Inflicts Silence to 1 foe
Old One 12 SP Magic Inflicts Enervation to all foes
Poisma 5 SP Magic Inflicts Poison to 1 foe
Poison Mist 12 SP Magic Inflicts Poison to all foes
Pulinpa 5 SP Magic Inflicts Panic to 1 foe
Soul Break 5 SP Magic Inflicts Exhaustion to 1 foe
Stagnant Air 8 SP Magic Increases chances of all status ailments for all foes (temporary)
Tentarafoo 12 SP Magic Inflicts Panic to all foes
Valiant Dance 12 SP Magic Inflicts Rage to all foes
Dia 3 SP Support Slightly restores 1 ally’s HP.
Diarama 6 SP Support Moderately restores 1 ally’s HP.
Diarahan 18 SP Support Fully restores 1 ally’s HP.
Media 7 SP Support Slightly restores party’s HP.
Mediarama 12 SP Support Moderately restores party’s HP.
Youthful Wind 25 SP Support Moderately restores party’s HP and raises Hit/Evasion rate for 3 turns.
Mediarahan 30 SP Support Fully restores party’s HP.
Salvation 40 SP Support Fully restores party’s HP. Cures ailments.
Recarmdra 99% HP Support Fully restores 1 ally’s HP.
Recarm 8 SP Support Revives an ally with 50% HP.
Samarecarm 18 SP Support Revives an ally with full HP.
Patra 3 SP Support Dispels Panic, Fear, and Rage to 1 ally.
Re Patra 3 SP Support Dispels Knockdown and Dizzy to 1 ally.
Posumundi 3 SP Support Dispels Poison to 1 ally.
Closedi 3 SP Support Dispels Silence to 1 ally.
Nervundi 3 SP Support Dispels Enervation and Exhaustion to 1 ally.
Me Patra 6 SP Support Dispels Panic, Fear and Rage to party.
Mutudi 3 SP Support Dispels Silence (1 ally).
Energy Shower 18 SP Support Dispels Enervation and Exhaustion to party.
Amrita 12 SP Support Cures all Status Ailments except Down and KO (party).
Tarukaja 12 SP Support Increases 1 ally’s Attack for 3 turns.
Sukukaja 12 SP Support Increases 1 ally’s Hit/Evasion rates for 3 turns.
Rakukaja 12 SP Support Increases 1 ally’s Defense for 3 turns.
Rebellion 5 SP Support Increases Critical Hit Rate (1 ally).
Revolution 5 SP Support Increases Critical Rate (all).
Matarukaja 24 SP Support Increases party’s Attack for 3 turns.
Masukukaja 24 SP Support Increases party’s Hit/Evasion rate for 3 turns.
Marakukaja 24 SP Support Increases party’s Defense for 3 turns.
Youthful Wind 25 SP Support Moderately restores party’s HP and raises Hit/Evasion rate for 3 turns.
Heat Riser 30 SP Support Increases Attack, Defense, and Hit/Evasion rate (1 ally).
Dragon Hustle 150 SP Support Increases party’s Attack, Defense, and Hit/Evasion rate.
Mind Charge 15 SP Support Doubles damage of next magic attack
Power Charge 15 SP Support Doubles damage of next physical attack
Tarunda 12 SP Support Decreases 1 foe’s Attack for 3 turns.
Sukunda 12 SP Support Decreases 1 foe’s Hit/Evasion rates for 3 turns.
Rakunda 12 SP Support Decreases 1 foe’s Defense for 3 turns.
Matarunda 24 SP Support Decreases all foe’s Attack for 3 turns.
Masukunda 24 SP Support Decreases all foe’s Hit/Evasion rates for 3 turns.
Marakunda 24 SP Support Decreases all foe’s Defense for 3 turns.
Debilitate 30 SP Support Decreases Attack, Defense, and Hit/Evasion rate (1 foe).
Dekaja 10 SP Support Nullifies stat bonuses on all foes.
Dekunda 10 SP Support Nullifies stat penalties on party.
Fire Break 15 SP Support Nullifies 1 foe’s Fire resistance.
Ice Break 15 SP Support Nullifies 1 foe’s Ice resistance.
Elec Break 15 SP Support Nullifies 1 foe’s Elec resistance.
Wind Break 15 SP Support Nullifies 1 foe’s Wind resistance.
Red Wall 18 SP Support Add Fire resistance to 1 ally.
Blue Wall 18 SP Support Add Elec resistance to 1 ally.
White Wall 18 SP Support Add Ice resistance to 1 ally.
Green Wall 18 SP Support Add Wind resistance to 1 ally.
Makara Break 18 SP Support Negate all foes’ Makarakarn
Tetra Break 18 SP Support Negate all foes’ Tetrakarn
Makarakarn 36 SP Support Barrier that reflects magic damage once.
Tetrakarn 36 SP Support Barrier that reflects physical damage once.
Tetraja 24 SP Support Nullifies instant kill attack once (1 ally).
Shield of Justice 160 SP Support Shields the party from all damage once.
Traesto 18 SP Support Instantly escape from a dungeon.
Trafuri 24 SP Support Enables escape from most battles.
Arms Master Passive Auto Halves HP cost for physical skills.
Spell Master Passive Auto Halves HP cost for magical skills.
Elec. Boost Passive Auto 25% Bonus Elec. Damage
Elec. Amp Passive Auto 50% Bonus Elec. Damage
Ice Boost Passive Auto 25% Bonus Ice Damage
Ice Amp Passive Auto 50% Bonus Ice Damage
Fire Boost Passive Auto 25% Bonus Fire Damage
Fire Amp Passive Auto 50% Bonus Fire Damage
Wind Boost Passive Auto 25% Bonus Wind Damage
Wind Amp Passive Auto 50% Bonus Wind Damage
Hama Boost Passive Auto Higher chance of Light attacks working
Mudo Boost Passive Auto Higher chance of Darkness attacks working
Ali Dance Passive Auto The Hit rate of an attacking unit is reduced by half.
Apt Pupil Passive Auto Increases user’s Critical Rate.
Sharp Student Passive Auto Lowers odds of sustaining Critical Hit damage.
Auto-Rakukaja Passive Auto Automatic Rakukaja at start of battle: Increases 1 ally’s Defense for 3 turns.
Auto-Sukukaja Passive Auto Automatic Sukukaja at start of battle: Increases 1 ally’s Hit/Evasion rates for 3 turns.
Auto-Tarukaja Passive Auto Automatic Tarukaja at start of battle: Increases 1 ally’s Attack for 3 turns.
Auto-Maraku Passive Auto Automatic Marakukaja at start of battle: Increases party’s Defense for 3 turns.
Ailment Boost Passive Auto Higher chance of inflicting all Status Ailments
Confusion Boost Passive Auto Higher chance of inflicting Confusion
Exhaustion Boost Passive Auto Higher chance of inflicting Exhaustion
Fear Boost Passive Auto Higher chance of inflicting Fear
Fast Heal Passive Auto Time needed to recover from ailments is halved.
Mute Boost Passive Auto Higher chance of inflicting Silence
Old Boost Passive Auto Higher chance of inflicting Enervation
Poison Boost Passive Auto Higher chance of inflicting Poison
Counter Passive Auto 10% chance of reflecting Physical attacks.
Counterstrike Passive Auto 15% chance of reflecting Physical attacks.
High Counter Passive Auto 20% chance of reflecting Physical attacks.
Repel Dark Passive Auto Reflects damage from Darkness Attacks.
Repel Elec Passive Auto Reflects damage from Elec Attacks.
Repel Fire Passive Auto Reflects damage from Fire Attacks.
Repel Ice Passive Auto Reflects damage from Ice Attacks.
Repel Light Passive Auto Reflects damage from Light Attacks.
Repel Wind Passive Auto Reflects damage from Wind Attacks.
Firm Stance Passive Auto Always take half damage, but you can never evade
Unshaken Will Passive Auto Protects user from Panic/Fear/Silence/Enervation/Rage.
Resist Physical Passive Auto Reduce damage from Physical Attacks.
Resist Fire Passive Auto Reduce damage from Fire Attacks.
Resist Elec Passive Auto Reduce damage from Elec Attacks.
Resist Ice Passive Auto Reduce damage from Ice Attacks.
Resist Wind Passive Auto Reduce damage from Wind Attacks.
Resist Dizzy Passive Auto Reduces chance of being Dizzy.
Resist Enervation Passive Auto Reduces chance of being Enervation.
Resist Fear Passive Auto Reduces chance of being Fear.
Resist Panic Passive Auto Reduces chance of being Panic.
Resist Poison Passive Auto Reduces chance of being Poison.
Resist Rage Passive Auto Reduces chance of being Rage.
Resist Silence Passive Auto Reduces chance of being Silence.
Absorb Physical Passive Auto Absorbs damage from Physical Attacks.
Absorb Fire Passive Auto Absorbs damage from Fire Attacks.
Absorb Elec Passive Auto Absorbs damage from Elec Attacks.
Absorb Ice Passive Auto Absorbs damage from Ice Attacks.
Absorb Wind Passive Auto Absorbs damage from Wind Attacks.
Angelic Grace Passive Auto Doubles evasion rate against all attacks but Light/Darkness/Almighty
Dodge Physical Passive Auto Doubles evasion rate against Physical Attacks.
Dodge Fire Passive Auto Doubles evasion rate against Fire Attacks.
Dodge Elec Passive Auto Doubles evasion rate against Elec Attacks.
Dodge Ice Passive Auto Doubles evasion rate against Ice Attacks.
Dodge Wind Passive Auto Doubles evasion rate against Wind Attacks.
Evade Physical Passive Auto Triples evasion rate against Physical Attacks.
Evade Fire Passive Auto Triples evasion rate against Fire Attacks.
Evade Elec Passive Auto Triples
evasion rate against Elec Attacks.
Evade Ice Passive Auto Triples evasion rate against Ice Attacks.
Evade Wind Passive Auto Triples evasion rate against Wind Attacks.
Null Fire Passive Auto Nullifies damage from Fire attacks.
Null Elec Passive Auto Nullifies damage from Elec attacks.
Null Ice Passive Auto Nullifies damage from Ice attacks.
Null Wind Passive Auto Nullifies damage from Wind attacks.
Null Dizzy Passive Auto Protects user from Dizzy.
Null Enervation Passive Auto Protects user from Enervation.
Null Fear Passive Auto Protects user from Fear.
Null Mute Passive Auto Protects user from Silence.
Null Panic Passive Auto Protects user from Panic.
Null Poison Passive Auto Protects user from Poison.
Null Rage Passive Auto Protects user from Rage.
Survive Dark Passive Auto 50% chance of being revived with 1 HP if killed by Darkness.
Survive Light Passive Auto 50% chance of being revived with 1 HP if killed by Light.
Endure Passive Auto Restores 1 HP upon Unconscious 1x per battle.
Endure Dark Passive Auto Automatic revival with 1 HP when killed by Darkness magic.
Endure Light Passive Auto Automatic revival with 1 HP when killed by Light magic.
Endure Soul Passive Auto Restores all HP upon Unconscious 1x per battle.
Growth Passive Auto Persona gains 1/4 EXP while inactive.
Growth 2 Passive Auto Persona gains 1/2 EXP while inactive.
Growth 3 Passive Auto Persona gains full EXP while inactive.
Cool Breeze Passive Auto Restores 8% of HP and SP after battle.
Victory Cry Passive Auto Fully restores HP and SP after battle.
Regenerate 1 Passive Auto Restores 2% of max HP each turn in battle.
Regenerate 2 Passive Auto Restores 4% of max HP each turn in battle.
Regenerate 3 Passive Auto Restores 6% of max HP each turn in battle.
Invigorate 1 Passive Auto Restores 3 SP each turn in battle.
Invigorate 2 Passive Auto Restores 5 SP each turn in battle.
Invigorate 3 Passive Auto Restores 7 SP each turn in battle.
Alertness Passive Auto Lowers odds of being taken by surprise.
Insta-Heal Passive Auto Time needed to recover from ailments is reduced to 1 turn.