Heaven is the seventh dungeon in the TV World. It first becomes available on November 6th, and it must be completed by November 20th.
Possible Persona
Below is a list of Persona that can be found from Shuffle Time in this dungeon.
- Cerberus
- Ganesha
- Garuda
- Girimehkala
- Kali
- Kikuri-Hime
- Kin-ki
- Kurama Tengu
- Lilith
- Mother Harlot
- Nidhoggr
- Pabilsag
- Rangda
- Shiki-Ouji
- Skadi
- Sui-ki
- Suzaku
- Throne
- Uriel
- White Rider
Shadows
Below are all shadows found in this dungeon, along with their affinities.
Shadow | Phys | Fire | Ice | Electric | Wind | Light | Dark |
---|---|---|---|---|---|---|---|
Perpetual Sand | – | Str | – | Wk | – | – | – |
Finicky Papillon | – | Str | Wk | – | – | – | – |
Growth Relic | Str | Wk | – | Str | – | – | – |
Mythical Gigas | – | – | Str | – | Str | – | Wk |
Luxury Hand | – | Dr | Dr | Dr | Str | Rpl | Rpl |
Raindrop Castle | Dr | Dr | Dr | Dr | Wk | – | Nul |
Maniacal Book | Wk | – | – | Dr | Str | – | – |
Rash Panzer | Str | – | – | Wk | – | – | – |
Carnal Snake | – | – | Wk | – | Str | – | – |
Curse Dice | – | Nul | Nul | Nul | Nul | Wk | Wk |
Rain Wind Musha | – | Rpl | Dr | Rpl | Dr | – | – |
Revelation Pesce | – | – | Dr | Wk | – | Rpl | – |
Stasis Giant | Str | Str | Str | Nul | Wk | – | Rpl |
Killer Drive | – | Wk | – | Nul | – | – | – |
Brave Wheel | – | Str | Wk | – | Dr | – | Wk |
Apostate Tower | – | – | – | Dr | Wk | – | Wk |
Angry Table | Rpl | – | – | – | Wk | – | – |
Reckless Okina | Str | – | – | Wk | Nul | Nul | Wk |
Devoted Cupid | – | Nul | Wk | – | – | – | – |
Dry Dexy | Str | Wk | Dr | – | – | – | – |
Light Balance | – | – | – | – | – | Rpl | Rpl |
Chaos Cyclops | – | Wk | – | – | – | Rpl | Wk |
Phantom Lord | – | – | Str | Str | – | Wk | Nul |
Blossom Nyogo | – | – | Wk | Rpl | Nul | – | – |
Green Sigil | – | – | – | Dr | Dr | – | – |
Minotaur IV | – | – | – | – | – | – | – |
Jotun of Blood | – | Str | Str | – | – | – | – |
Hallowed Turret | Rpl | – | Wk | – | Str | Wk | Nul |
Intrepid Knight | Str | – | – | Wk | – | Nul | Nul |
Conviction Sword | – | – | – | Str | Wk | – | – |
Natural Dancer | – | – | – | – | – | Nul | Wk |
The seventh floor contains the first boss battle of the dungeon.
World Balance
Lvl. | HP | SP | EXP | Yen |
---|---|---|---|---|
63 | 1200 | 1000 | 5745 | 410 |
Phys. | Fire | Ice | Elec. | Wind | Light | Dark |
---|---|---|---|---|---|---|
– | – | – | – | – | Nul | Nul |
SKILLS
- Agidyne: Heavy Fire damage to one party member
- Garudyne: Heavy Wind damage to one party member
- Bufudyne: Heavy Ice damage to one party member
- Ziodyne: Heavy Electric damage to one party member
- Mind Charge: Doubles the power of the user’s next magic attack
STRATEGY
This is your basic offensive boss battle. It will use Mind Charge to double the power of its next magic skill, then use one of the four basic elemental magic skills that hits one ally. Your team should be at a high enough level by now to withstand the attack. If not, you can always guard after it uses Mind Charge. If it hits one of your team mates with an effective element, it will gain another attack.
Kunino-sagiri
The Tenth floor holds both Nanako and Taro Namatame.
Lvl. | HP | SP | EXP | Yen |
---|---|---|---|---|
? | ? | ? | 5405 | 10,000 |
Phys. | Fire | Ice | Elec. | Wind | Light | Dark |
---|---|---|---|---|---|---|
– | – | – | – | – | Nul | Nul |
SKILLS
- Bufudyne: Heavy Ice damage to one party member
- Mabufudyne: Heavy Ice damage to the entire party
- Garudyne: Heavy Wind damage to one party member
- Magarudyne: Heavy Wind damage to the entire party
- Ziodyne: Heavy Electric damage to one party member
- Maziodyne: Heavy Electric damage to the entire party
- Agidyne: Heavy Fire damage to one party member
- Marigadyne: Heavy Fire damage to the entire party
- God’s Judgement: Almighty damage to one party member
- Unerring Justice: Almighty damage to the entire party
- Dekaja: All Stat increases nullified
- Quad Converge: Changes the user’s affinities
- Control: Takes control of 1-3 party members
STRATEGY
Kunino-sagiri will be the toughest boss battle in the game to this point. It can cast a number of damaging elemental skills to hit one ally or the entire party. If you try to use a stat boosting skill, Kunino may just nullify the increases with Dekaja. If you’re willing, you can use that to your advantage to get him to waste a turn, but you will be wasting a turn for one of your players in the process.
Once Kunino-sagiri reaches about 50%, he will use Quad Coverage to change up his affinities. One of the four basic elements will do much more damage than usual, and he will be resistant to the other three. Figure out which element causes the most damage, and let the other party members use physical attacks.
Around the time Kunino-Sagiri’s HP reaches around 33%, he will control one of your party members. You will not be able to target or heal your party member when they are being controlled, and they will not die even if hit with counter attacks. The controlled ally may attack with one of their skills, a basic attack, or they may try to resist being controlled all together. After a few more turns, they will return to your side.
When Kunino-Sagiri’s HP reaches around 25%, it will control all three allies and leave you to fight alone. Try to increase your defense when this happens. While alone, use guard and items to keep your health up. It’s also be best to switch to a Persona with no elemental weaknesses, or at least no weaknesses to the elements your party members use. Withstand the attacks until everyone returns to your side. If your level is high enough, or you think you have the skill, you can continue attacking alone.
Defeat this boss to return to the real world, secure Namatame, and send Nanako to the hospital.
Lost Okina
After clearing out the dungeon, return at a later date to face Lost Okina.
Lvl. | HP | SP | EXP | Yen |
---|---|---|---|---|
? | ? | ? | 5750 | 1,000 |
Phys. | Fire | Ice | Elec. | Wind | Light | Dark |
---|---|---|---|---|---|---|
Nul | – | Dr | – | – | Nul | Nul |
SKILLS
- Stagnant Air: Ailment susceptibility up for the entire party
- Navas Nebula: Medium Physical damage on the entire party with chance of Exhaustion
- Seal Bomb: Medium Physical damage to the entire party with chance of Silence
- Mustard Bomb: Medium Physical Damage to the entire party with a chance of Enervation
- Ziodyne: Heavy Electric damage to one party member
- Agidyne: Heavy Fire damage to one party member
STRATEGY
Lost Okina is an interesting boss battle that may cause a little trouble. It is impervious to Physical damage, and will restore HP if hit by Ice damage. Basically, Chie is a horrible choice to use in this fight. Use Almighty, Fire, Electric, and Wind Magic Skills to take it down. Bring along Yukiko to remove Status Ailments. Teddie can also be used to heal and remove ailments, but it won’t be able to attack at all.
Lost Okina will use Stagnant Air to increase ailment susceptibility over the entire party, then it will use physical damaging attacks that may also inflict one of three Status Ailments. Remove the ailments as quickly as possible to keep the fight going.
After the battle, cross the bridge and check the statues for a Chakra Ring. This accessory haves SP costs when using Magic Skills!