Create A Class
Call of Duty 4 Modern Warfare was the very first Call of Duty game that allowed player to create their own classes for online multiplayer. The same options remain available in the remastered version, but now there are more camo options and more weapons available through supply drops.
Each class allows for one primary weapon (Assault Rifle, Submachine Gun, Sniper Rifle, Shotgun, or Light Machine Gun), one side arm (pistol), one frag grenade, one tactical grenade, three perks, and one melee weapon.
The multiplayer perks are separated into three tiers. One of the three perks is dedicated to equipment, while the other two are more like abilities. See the perks page for a breakdown on all available perks.
Both the primary weapon and side arm can use one attachment and one type of camouflage; however, two primary weapons can be used if the Overkill perk is used.
All loadouts will be equipped with night vision goggles. The default control to use night vision is UP on the D-PAD. These are useful on certain maps if your brightness setting is low or your TV isn’t high quality, but most of the remeastered maps seem brighter than before.
Recommended Classes
With create a class you can use just about anything you like. There are thousands of options out there, but here are some suggested classes that might give you a slight upper hand when used correctly.
Stealth Class
This stealth class is best used when playing offensively while going around the map unnoticed. The primary weapon can be any assault rifle or submachine gun as long as a silencer can be attached. A silencer is a necessity to keep yourself from being detected. Perks 2 and 3 will prevent you from being heard and from ever showing up on the radar. Perk 1 can be changed out, but it’s best to use Bomb Squad to detect hidden trip mines that might give away your location and even kill you when sneaking around.
Primary Weapon | Attachment | Side Arm | Attachment |
---|---|---|---|
M4 Carbine | Silencer | USP .45 | Silencer |
Tactical | Perk 1 | Perk 2 | Perk 3 |
Flash Grenade | Bomb Squad | UAV Jammer | Dead Silence |
Sniper Class
This sniper class is for those who love setting up a defensive position and picking off enemies left and right. The M40 is possibly the best sniper rifle in the game, with a decent mix of power and accuracy. If you feel like you can handle the extra power and slightly less accuracy, you can use the R700 instead. The sidearm can either be a USP .45 silenced to stay accurate and stealthy in close quarter situations, or it can be something much stronger like a Desert Eagle – that is, if you can handle the power and low accuracy. Claymores are a must to protect your back while sniping. Stopping Power is one of the better choices because it’s an automatic counter to Juggernaut. Snipers rely on one hit to kill. If an enemy has extra health, things can get troublesome. Finally, Iron Lungs is a pretty obvious choice for Perk 3. This will allow you to hold your breath for a longer period of time, giving you increase accuracy while snipping.
Primary Weapon | Attachment | Side Arm | Attachment |
---|---|---|---|
M40A3 | – | USP .45 | Silencer |
Tactical | Perk 1 | Perk 2 | Perk 3 |
Smoke Grenade | Claymore X2 | Stopping Power | Iron Lungs |
Shotgun Class
The shotgun can be a tough weapon to master in Call of Duty. However, things can go a bit more smoothly with this class. The best shotgun in terms of power and ammo capacity is the W1200. Do not use the foregrip because it will take up your first perk slot and the Steady Aim perk will tighten your crosshairs more than the foregrip. Sleight of Hand is an okay option for Perk 2 to reload quickly, but the best choice is Double Tap to fire consecutive shots faster than normal. Finally, the Stun Grenade mixed with Special Grenades X3 is a decent choice to stop enemies from moving so you can get close enough to blast them away with a single shot.
Primary Weapon | Attachment | Side Arm | Attachment |
---|---|---|---|
W1200 | – | Any | Any |
Tactical | Perk 1 | Perk 2 | Perk 3 |
Stun Grenade | Special Grenades X3 | Double Tap | Steady Aim |
Explosives Class
Want to make the best bang for your buck – or maybe you just want to annoy everyone on the map? This class should help you out.
This first option is your typical run and blow everything up. Use an SMG or Shotgun for the best mobility, then use any type of explosives for Perk 1. C4, RPGs, Claymores, or Frags. Some people like throwing frags around the map, some people like aiming with RPGs, and some people like setting C4 or Claymores for a tactical boom. However, Sonic Boom and Martyrdom are a must for the other two perks.
Primary Weapon | Attachment | Side Arm | Attachment |
---|---|---|---|
SMG/Shotgun | Any | Any | Any |
Tactical | Perk 1 | Perk 2 | Perk 3 |
Stun Grenade | Any Explosives | Sonic Boom | Martyrdom |
This second class is often known as the noob tube class. Use an Assault Rifle with the Grenade Launcher for ranged explosives. Optionally, you can replace Sonic Boom with Overkill to get two Assault Rifles with grenade launchers. The explosive damage won’t be as big without Sonic Boom, but you’ll get twice as many noob tube nades.
Primary Weapon | Attachment | Side Arm | Attachment |
---|---|---|---|
Assault Rifle | Grenade Launcher | Any | Any |
Tactical | Perk 1 | Perk 2 | Perk 3 |
Stun Grenade | – | Sonic Boom | Martyrdom |
Primary Weapon | Attachment | Side Arm | Attachment |
---|---|---|---|
Assault Rifle | Grenade Launcher | Assault Rifle | Grenade Launcher |
Tactical | Perk 1 | Perk 2 | Perk 3 |
Stun Grenade | – | Overkill | Martyrdom |