Multiplayer Game Modes
Call of Duty Modern Warfare Remastered comes with old, new, and altered game modes compared to the original Call of Duty 4. There are three different options to all game modes in Modern Warfare. One might not be present in the online playlists unless a special event is being held.
Standard is the basic set up, as you would expect. Health is the same, HUD is the same, and there is no friendly fire.
Hardcore decreases all health to 30%, and prevents health regeneration. The HUD is completely removed, and players can both injure and kill their own teammates.
Old School increases health to 250%, disables health regeneration, keeps the HUD the same as standard, and doesn’t allow friendly fire.
Below is a list of multiplayer game modes available in Modern Warfare Remastered, their rules, and a few tips to dominating the match. Some game modes or special rules can only be played during events throughout the year. However, the base game modes below can be played at any time.
Free-For-All
Free-For-All is a basic deathmatch game mode. The first player to 25 kills within the 10 minute time limit wins the game. The recommended size is 4-8 players.
Team Deathmatch
Team Deathmatch is a basic deathmatch game mode. The first team to 75 kills within the 10 minute time limit wins the game. The recommended size is 6-12 players.
The most effective way to win Team Deathmatch is to stick together with your team on standard game modes. There is strength in numbers, except when playing on hardcore. If playing on hardcore, stay far away from teammates so you don’t accidentally kill them, and it’ll make it harder for an enemy to wipe out an entire squad in a second.
Search and Destroy
Search and Destroy is a mix of a round-based objective and deathmatch game mode. Two teams fight over two bases. One team plays offense, and their goal is to detonate a bomb at one of the bomb sites. The other team plays defense and must defend their bomb sites until the match is over. If a bomb is planted, they must defuse the bomb to win the round.
One of the tough things about Search and Destroy is how there are no respawns. Once you die, you are done until the next round. A round can be won by simple elimination if a bomb is not planted. However, is a bomb is planted and the offensive team is eliminated, the round will continue until the bomb is defused or detonated.
Each round lasts a max of two minutes and thirty seconds, and team switch sides on the map after each round. Once a bomb is planted, the round’s clock will be replaced with a 45 second timer. Take note, only one bomb will be available in this game mode. If the player holding the bomb is killed, the teammates must pick up the bomb from where it was dropped. The first team to score four points will win the game. The recommended size is 6-12 players.
This game mode requires a lot of stealth and planning. If playing defense, listen for any sort of foot steps, and try to set traps around the bomb sites. Claymores and C4 are always good choices. Some players like to be more aggressive and go for team elimination instead of the objective.
If playing offense, try to remain stealthy and be aware of your surroundings. Using the bomb squad perk will notify you of any traps that might be on the bomb site. And using the dead silence perk will completely eliminate any noise you make.
Domination
Domination is a round-based objective game mode where two teams fight for three objectives on the map. Capture and hold up to three flags on the map to earn points on the scoreboard for your team. Once a team reaches 100 points, the first round will end and the teams will switch sides. The second round ends and a team will win the game once they reach 200 points. The recommended size is 6-12 players.
It takes about 10 seconds to capture a flag alone. If more players are on a flag, it will capture much more quickly. One point per flag will be added to the scoreboard every 5 seconds.
As with any objective game mode, it’s best to stick together and work as a team. The more players on a flag, the faster it will capture. At least two of the three flags must be held for a majority of the game to win. If time is running out and your team is down quite a bit, all three flags must be captured to have any chance of winning.
Many players forget about the objective in this game mode and go straight for kills. You can be awarded a great amount of points if killing a player near a flag, but don’t forget to capture and defend flags!
Kill Confirmed
Kill Confirmed is a team objective and death match game mode. The objective of this game is to kill players and take the dog tags they drop to score a point for your team. Pick them up quickly because they will disappear after a few seconds, and they can be taken by enemy combatants to prevent your team from scoring a point. The first team to reach 65 points within the 10 minute time limit will win the game. If the score limit is not reached within the time limit, the team with the most points will win. The recommended size is 6-12 players.
As you would expect in team game modes, stick to other players to gain a bit of an advantage. Not only will more players mean a better chance at eliminating enemies, but a group of players can prevent the enemy from collecting a fallen teammate’s dog tags. Don’t simply play defensively, your team will also need to collect enemy dog tags to win.
Sabotage
Sabotage is an objective game mode. Two teams fight over a single bomb site. The first team to detonate a bomb at the bomb site within the 20 minute time limit will win the game. Unlike Search and Destroy, all players in Sabotage will have a bomb.
Once a bomb is planted, the game’s clock will be replaced with a 30 second timer. The bomb can then be defused by the opposing team, but it takes about 5 seconds to defuse a bomb and 2.5 seconds to plant a bomb. The recommended size is 6-12 players.
Headquarters
Headquarters is an objective game mode that goes back to the old school Call of Duty multiplayer. Teams must fight over a neutral objective somewhere on the map. Stand near this objective to capture it and hold the headquarters. Once a headquarters is captured, the defending team will not be able to respawn until the headquarters is destroyed or goes offline sixty seconds later. Headquarters can be destroyed by standing next to the objective.
Five points will be added to the scoreboard for every five seconds the HQ is held. The first team to reach 250 points within the 15 minute time limit will win the game.
Hardpoint
Hardpoint is an objective game mode similar to the classic King of the Hill mode. Players fight over highlighted location to earn points for the team. The first team to reach 250 points within the 10 minute time limit will win the game. The recommended size is 6-12 players.
Each Hardpoint will last for 60 seconds before moving to a new area on the map. One point will be added to the scoreboard every second the Hardpoint is secured. If an enemy player enters the Hardpoint, the area will be contested and no points will be earned.
Gun Game
Gun Game is a special death match game mode. No classes will be active in this playlist. Use the assigned weapon to score kills. Once a kill is made with a weapon, you will level up to a new weapon. Get killed by a melee attack, and you will be set back a level. Get a kill with all 28 weapons to win the game. The recommended size is 4-8 players.
The levels with their weapons and attachments are listed below
- M1911 .45
- AK-74U
- M16A4 Red Dot Sight
- M249 SAW Foregrip
- M40A3
- M9
- P90
- MP44
- M1014 Foregrip
- M21
- USP .45 Suppressed
- Skorpion
- M4 Carbine
- M60E4
- Dragunov
- G3 Red Dot Sight
- MP5
- M14
- W1200
- R700
- G36C ACOG
- Desert Eagle
- Mini-Uzi Suppressed
- AK-47
- RPD Red Dot Sight
- Barrett .50cal
- RPG-7
- Gravedigger