Zombies

Zombies is the horde mode in Call of Duty Black Ops. You and up to three other friends fight hordes of zombies on each map. There is no set wave to finish zombies, you play zombies until everyone dies. Each round more zombies come at you. Every zombie game starts you off with 500 points and the M1911 handgun.

Points

You are awarded points for killing zombies and hell hounds. If you pull off a headshot or stab an enemy you are awarded extra points. Each shot at an enemy gives you +10. As the waves go on, zombies get tougher to kill which means more points. After that you are given 50 points for killing a zombie with an explosive weapon or wonder weapon, 60 points for a kill with a regular gun, 100 points for a headshot with a regular gun, or 130 points for a melee kill.

Use the points to buy doors to progress further through the maps, buy weapons off walls, buy weapons from the mystery box, activate traps, upgrade your weapons through the pack-a-punch machine, and buy perks from the cola machines.

Enemies

Zombies

Of course there are Zombies in Zombie mode! Zombies are regular human looking zombies. They will swipe their hands at you and knock you down with 2 hits (8 if you have jugger-nog). Zombie numbers depend on how many doors are opened and how many people are playing. There will be more zombies or any enemies coming at you if you have 4 people playing as opposed to 2. There is a set number of zombies in each round; therefore, people take advantage of it by blowing off the last zombie’s legs to make them crawl towards you.

Hell Hounds

Sometimes called simply “dogs.” On Shi No Numa, Der Riese, and Kino Der Toten, you will fight “Hell Hounds” in addition to Zombies. Hell Hounds are dog like creatures that run at you and bite you, similar to the dogs in multiplayer. Unlike multiplayer, these dogs are a lot bigger and on fire. They deal less damage than zombies. It takes 3 hits from Hell Hounds to down you or your team mates. Hell Hounds usually come around every 5 rounds or so. They do not walk into a room like zombies, instead they teleport somehow and their presence will be shown by a lightning bolt. Once you defeat them all, you will be awarded a max ammo.

Creepy Crawlers

Also known as crawling zombies or mustard gas zombies. These zombies crawl on all fours and seem to move faster than regular zombies. When you shoot them with regular guns, they will burst into a yellow smoke (Like Nova 6 in the campaign) that blurs your vision while in the gas. The initial burst from the explosion can injure you aswell. The gas can also kill other zombies. If you kill them any other way (knife/explosives/wonder weapons) they will now burst into gas. Creepy Crawlers are only found on the new Black Ops Zombie levels Kino Der Toten and Five. They show up after you turn on the power.

The Pentagon Thief

call_of_duty_black_ops_pentagon_thief

The Pentagon Thief is a new enemy in Zombies. You can only find him in the zombie level “Five” after you turn on the power. He looks like a scientist, like Dr. Emmett Brown from Back to the Future. If he touches you he will steal the weapon you have in your hands. There’s an achievement/trophy awarded for killing the Pentagon Thief before he steals your loadout. The Pentagon Thief has a massive amount of health, but it is possible to kill him. Use claymores and light machine gun rounds to the head or upgraded weapons. If you can kill him after he stole weapons, everyone gets their weapons back along with max ammo and fire sale power ups. If you bought a gun after your weapons was taken and everyone’s weapons were returned, you lose the weapon you purchased and regain the weapon you lost. If you can kill him before he steals everyone’s weapons, you will get max ammo and bonfire sale powerups.

Barriers and Doors

call_of_duty_black_ops_barrier

You and your team are usually locked in a certain building on each map. You can buy doors for 750-1000 Points to open a new room. There are also barriers that keep the zombies out. The zombies will take down these barriers by ripping each board or concrete piece off, then climbing through. The barriers are usually noticeable buy a hole somewhere and wooden planks covering the hole. Sometimes zombies will break through regular walls which are not as noticeable barriers. You are awarded 10 points for each plank (6 per barrier) you rebuild. However, the points will stop after a few rebuilt barriers.

Downs and Revives

If you are hit twice by a zombie or hell hound, eight hits with Jugger-Nog active, you will be knocked down. Also known plainly as “downed.” When down you will lose any perk you obtained. You will drop down to second chance with a M1911, even if you didn’t have a M1911 anymore. You can be revived by any of your team mates. The team has 30 seconds to reach you before you die. If you die you will be out of the game until the next round. When you come back to life you will only have a M1911 again. If you are revived instead of dying, you will have the weapons you had before you were downed.

Traps

Cost 1000 Each Use. Infinite Uses, but needs 90 seconds in between each use.
Traps are set throughout the maps. You can find them by the red electrical boxes as shown above. There are three types of traps in all the zombie modes. The majority of traps are electrical barriers. The flogger is another trap on the map “Shi No Numa,” it is a spinning wooden door that will kill any zombie that touches it. Lastly there is a floor on Kino Der Toten that will be set on fire if you activate the trap. If you touch any of the traps you will be instantly downed. Same goes for any of your team mates.

Mystery Box

The mystery box – known by some as a random box, random weapon box, ? box, toy box, etc – is a long rectangular wooden box with question marks on it. You can buy a random weapon for 950 Points. Look in the weapon section to see all weapons you can get from the mystery box.

On 5 of the 6 maps, the mystery box will randomly move after buying a certain number of weapons. Nacht Der Untoten keeps the mystery box in the same location. Shi No Numa , Verruckt, and Der Riese has a mystery box in one location which randomly moves after awhile. Kino Der Toten and Five randomly move the mystery box from the start. The locations of the mystery box will look like the second picture if the mystery box is not there yet.

Perk-A-Colas

Perk-A-Cola machines are soda dispensers that give you special perks. You have to buy the soda from each machine in order to use them. If you are knocked down by a zombie or hell hound, when you come back to life or are revived you will lose all your perks. Some maps require you to turn on the power in order to use the perk-a-cola machine. The power switch looks like this:

call_of_duty_black_ops_power_switch

Jugger-Nog

2500 Points to Buy

Jugger-Nog gives your player extra health. If you do not have Jugger-Nog you will be knocked down after two hits from a zombie or hell hound. With Jugger-Nog you take 8 hits to go down.

Speed Cola

3000 Points to Buy

Speed Cola is the equivalent of sleight of hand. You can reload your weapon quicker.

Double Tap Rootbeer

2000 Points to Buy

Double Tap Rootbeer increases the rate of fire for your weapon. If it’s an automatic weapon, the bullets will fire faster. If it’s a bolt action or pump action weapon, you will do the action quicker in between shots. If it’s semi automatic, there will be no effect.

Quick Revive

500 Points to Buy Solo / 1500 Points to Buy With Team

Quick Revive allows you to revive your team mates in about a third of the time it normally takes you. If you’re playing on solo you can buy quick revive to revive yourself once. The machine will disappear after you buy it three times on solo. When being revived on solo you will dual wield upgraded M1911 (Mustang and Sally).

Stamin Up

2000 Points to Buy

Stamin Up allows you to run faster and for longer distances. This perk is great for those larger maps when performing easter eggs.

Available in Ascension, Call of the Dead, Shangri-La, and Moon.

PhD Flopper

2000 Points to Buy
PhD Flopper (Doctor Flopper) prevents you from taking any explosive damage or fall damage. Furthermore, those who dive from a high distance will cause a small explosion on impact. This perk is great when using explosive weapons like the Ray Gun.

Available in Ascension, Call of the Dead, Shangri-La, and Moon.

Deadshot Daiquiri

1500 Points to buy.

Deadshot Daiquiri gives you tighter hip fire, no sway when scoping with sniper rifles, and campaign-like auto aim.

Available in Call of the Dead, Shangri-La, and Moon.

Mule Kick

4000 Points to buy.

Mule Kick allows you to carry a third weapon in game. However, if you are downed and lose the perk, you will lose the third weapon.

Originally available on Moon only. An update placed Mule Kick on every Zombies map in Black Ops.

Power Ups

There are certain extra awards you can earn by killing zombies or hell hounds. These are known as power ups. The zombies must be within your room, not outside a barrier, in order to give these power ups. They will glow green and spin around as a gold emblem. Touch the award to activate it for your entire team. These awards are:

Double Points

call_of_duty_black_ops_powerup_2x

A spinning “2x” is the double points emblem. This award gives you double the points you would normally earn for 30 seconds.

Insta-Kill

call_of_duty_black_ops_powerup_insta_kill

A spinning Skull is the Insta-Kill emblem. Insta-Kill allows you to kill anything with one bullet or one melee attack. Lasts for 30 seconds.

Max Ammo

call_of_duty_black_ops_powerup_max_ammo

A spinning rectangular box with bullets coming out is the max ammo emblem. Max ammo gives you the maximum ammunition your gun can hold. If you are down you will only receive max ammo on the M1911.

Carpenter

call_of_duty_black_ops_powerup_carpenter

A spinning hammer is the carpenter emblem. Carpenter rebuilds all barriers on the map. You are also awarded 200 XP after all barriers are rebuilt.

Tactical Bomb

call_of_duty_black_ops_powerup_nuke

A spinning bomb is the nuke emblem. The nuke kills all zombies around you. The blast wave may take longer to reach the zombies further away from the bomb. No matter how many zombies there are, you are awarded 400 points.

Death Machine

call_of_duty_black_ops_powerup_death_machine

A blue spinning bunch of bullets is the death machine emblem. The death machine gives one person the death machine mini gun. The Death Machine has infinite ammo for 30 seconds. You cannot revive anyone while holding the gun. Found only in “Five.”

Fire Sale

call_of_duty_black_ops_powerup_fire_sale

A spinning price tag that says “SALE” is the Fire Sale emblem.
Fire Sale brings the mystery box to every mystery box location on the map. The mystery box will only cost 10 points instead of 950 for 30 seconds. Found only in “Kino Der Toten” and “Five.”

Bonfire Sale

call_of_duty_black_ops_powerup_bonfire_sale

A spinning Pack-A-Punch machine is the Bonfire Sale emblem.
Bonfire sale can only be obtained if you kill the pentagon thief before he steals any players weapons on the map Five. This will change all teleporters to the Pack-A-Punch room for 30 seconds, as opposed to flipping all the DEFCON switches. Additionally, each weapon upgrade will be 1000 points for 30 seconds instead of 5000 points.

Pack-A-Punch

5000 Points to Upgrade

The Pack-a-Punch Machine is a special machine featured on few maps. Once you have access to it you can upgrade any one of your weapons to a more powerful version. Although the game says you can take your team mate’s upgraded weapons from the machine, it turns out you don’t have that option. Once upgraded you can buy upgraded ammo if the weapon was taken off the walls. For a full list of all upgraded weapons, scroll down to the weapon section and find the upgraded weapons list.

Weapons in Zombies

There are a variety of weapons in the Zombie Mode. If you have the 4 classic zombie maps you will play with various World War 2 guns. Some weapons can only be obtained through the mystery box.

(Assault) Rifles

M14
Semi-Automatic Rifle
8/96 Ammo
500 Points to Buy
Found on Kino Der Toten and Five.

M16
3 Round Burst Assault Rifle
30/120 Ammo
1200 Points to Buy
Found on Kino Der Toten and Five.

Commando
Fully-Automatic Assault Rifle
30/270 Ammo
Found in the Mystery Box.

FN FAL
Semi-Automatic Assault Rifle
20/180 Ammo
Found in the Mystery Box.

Galil
Fully-Automatic Assault Rifle.
35/315 Ammo
Found in the Mystery Box.

Famas
Fully-Automatic Assault Rifle
30/150 Ammo
Found in the Mystery Box.

AUG
Fully-Automatic Assault Rifle
30/270 Ammo
Comes with Special ACOG Scope.
Found in the Mystery Box.

G11
3 Round Burst Assault Rifle
48/144 Ammo
Comes with Low Power Scope
Found in the Mystery Box.

M1 Carbine
Semi-Automatic Rifle
15/120 Ammo
600 Points to Buy
2.9 – 3.7 Second Reload Time
Found on Nacht Der Untoten and Shi no Numa.

M1 Garand
Semi-Automatic Rifle
8/38 Ammo
600 Points to Buy
1.65 – 3.4 Second Reload Time
Found on Verruckt and Shi No Numa

Kar98K
Bolt-Action Rifle
5/50 Ammo
200 Points to Buy
2 Second Reload Time
Found on Nacht Der Untoten, Verruckt, and Der Riese.

Gewehr 43
Semi-Automatic Rifle
10/120 Ammo
600 Points to Buy
3 – 4 Second Reload Time
Found on Verruckt, Shi No Numa, and Der Riese.

STG44
Fully-Automatic Assault Rifle
30/180 Ammo
1200 Points to Buy
535 RPM
2.45 – 3.35 Second Reload Time
Found on Verruckt, Shi No Numa, and Der Riese

Arisaka
Bolt-Action Rifle
5/50 Ammo
200 Points to Buy
2 Second Reload Time
Found on Shi No Numa.

FG42
Fully-Automatic Battle Rifle
32/192 Ammo
1500 Points to Buy
937 RPM
2.4 – 3.5 Second Reload Time
Found On Der Riese

Submachine Guns

PM63
Fully-Automatic Submachine Gun
20/100 Ammo
1000 Points to Buy
Found on Kino Der Toten and Five.

MPL
Fully-Automatic Submachine Gun
24/120 Ammo
1000 Points to Buy
Found on Kino Der Toten and Five.

MP5K
Fully-Automatic Submachine Gun
30/120 Ammo
1000 Points to Buy
Found on Kino Der Toten and Five.

AK74u
Fully-Automatic Carbine
20/160 Ammo
1200 Points to Buy
Found on Kino Der Toten and Five.

Spectre
Fully-Automatic Submachine Gun
30/120 Ammo
Found in the Mystery Box.

MP40
Fully-Automatic Submachine Gun
32/192 Ammo
1000 Points to Buy
535 RPM
2.3 – 2.9 Second Reload Time
Found On Verruckt, Shi no Numa, Der Riese, and Kino Der Toten.

Thompson
Fully-Automatic Submachine Gun
20/200 Ammo
1200 Points to Buy
750 RPM
2.1 – 2.7 Second Reload Time
Found On Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese.

Type 100
Fully-Automatic Submachine Gun
30/160
1000 Points to Buy
750 RPM
2.25 – 2.75 Second Reload Time
Found On Shi No Numa and Der Riese

Machine Guns

HK21
Fully-Automatic Light Machine Gun
125/500 Ammo
Found in the Mystery Box.

RPK
Fully-Automatic Light Machine Gun
100/400 Ammo
Found in the Mystery Box.

BAR
Fully-Automatic Light Machine Gun
Sometimes includes a Bipod.
20/140 Ammo
2500 Points to Buy
375 RPM
2.75 – 3.25 Second Reload Time
Found On Nacht Der Untoten, Verruckt, and Shi No Numa.

Shotguns

Stakeout
Pump-Action Shotgun
6/54 Ammo
1500 Points to Buy
Found on Kino Der Toten and Five.

Olympia
Double Barrel Semi-Automatic Shotgun
2/38 Ammo
500 Points to Buy
Found on Kino Der Toten and Five.

SPAS-12
Semi-Automatic Shotgun.
8/32 Ammo
Found in the Mystery Box.

HS10
Semi-Automatic Shotgun
6/36 Ammo
Found in the Mystery Box.

Sawed off Shotgun w/Grip
Double Barrel Semi-Automatic Shotgun
2/60 Ammo
1200 Points to Buy
2.65 – 5.3 Second Reload Time
Found on Nacht Der Untoten and Verruckt

Double Barreled Shotgun
Double Barrel Semi-Automatic Shotgun
2/60 Ammo
1200 Points to Buy
2.65 – 5.3 Second Reload Time
Found On Nacht Der Untoten, Verruckt, and Der Riese

M1897 Trench Gun
Pump-Action Shotgun
6/60 Ammo
1500 Points to Buy
3 – 6.6 Second Reload Time. Reloads one shell at a time.
Found On Verruckt, Shi No Numa, and Der Riese.

Sniper Rifles

Dragunov
Semi-Automatic Sniper Rifle
10/40 Ammo
Found in the Mystery Box.

L96A1
Bolt-Action Sniper Rifle
5/45 Ammo
Found in the Mystery Box.

Scoped Kar98k
Bolt-Action Sniper Rifle
5/50 Ammo
1500 Points to Buy
1.25 – 2.15 Second Reload Time
Found in the Cabinet on Nacht Der Untoten

Handguns

M1911
Semi-Automatic Pistol
8/32 Ammo, 8/80 with Max Ammo.
1.3 – 1.7 Second Reload Time
The Default Gun of all Zombie Maps.

Python
Semi-Automatic Revolver
6/84 Ammo
Found in the Mystery Box.

CZ75
Semi-Automatic Handgun
15/135 Ammo
Found in the Mystery Box.

CZ75 Dual Wield
Two Semi-Automatic Handguns
12 Rounds for each Gun, 228 Rounds extra.
Found in the Mystery Box.

Explosives and Launchers

Stielhandgranate
German Grenades
250 Points for 4
You are given two to start the game with. After every round survived you are awarded 2 more.
Found on All Classic Zombie Maps

Frag Grenades
US Frag Grenades
250 Points for 4
You are given two to start the game with. After every round survived you are awarded 2 more.
Found on Kino Der Toten and Five.

Bouncing Betty
2 Betties that refill after each round. The betties you set down won’t disappear until someone sets them off.
1000 Points to Buy – One time only.
Found on Verruckt, Shi No Numa, and Der Riese.

Claymore
2 Claymores that refill after each round. The claymores you set down won’t disappear until someone sets them off.
1000 Points to Buy – One time only.
Found on Kino Der Toten and Five.

China Lake
Pump-action Grenade Launcher.
2/20 Ammo
Explodes on Impact instead of requiring distance.
Found in the Mystery Box.

M72 LAW
Single Shot Rocket Launcher
1/20 Ammo
Found in the Mystery Box.

Grim Reaper
Semi-Automatic 4 Shot Rocket Launcher
4/12 Ammo
Found in the Mystery Box.

Special

Bowie Knife
1 Hit Kill Melee up to round 20 or so
3000 Points to Buy
Found on Der Riese and Kino Der Toten.

Crossbow
A crossbow with explosive tip ammo.
1/12 Ammo
Found in the Mystery Box.

Ballistic Knife
A special weapon that fires knifes.
1 / 4 Ammo
Found in the Mystery Box.

Ray Gun
Full Auto Wonder Weapon (Pistol)
Replaces M1911 if you are downed, but only gives you one magazine of ammo.
Although it’s full auto it has a very low rate of fire. Most people use it as a semi auto weapon.
The Ray Gun’s bullets explode on impact. If you’re too close to whatever you shoot you can be downed.
20/160 Ammo
2.3 Second Reload Time
Found in the Mystery Box.

Monkey Bomb
Explosive Wonder Weapon
3 Obtained from Box
Monkey Bombs are little monkey toys that make noise to attract zombies. After a few seconds they explode killing all zombies in it’s blast radius.
Found in the Mystery Box.

Wunderwaffe DG-2
Semi-Automatic Wonder Weapon
3/15 Ammo
6 Second Reload Time
The Wunderwaffe shoots a bolt of electricity. Any zombies in it’s path will connect the lightning bolts and instantly die.
Found in the Mystery Box of Shi No Numa and Der Riese.

Thundergun
A Semi-Automatic Wonder Weapon
2/12 Ammo
3 Second Reload Time
Kills Zombies instantly by blasting them back with air pressure.
Found in the Mystery Box on Kino Der Toten.

Winter’s Howl
A Semi-Automatic Wonder Weapon.
6/24 Ammo
4 Second Reload Time
Freezes Zombies with each round. While frozen you can shoot or knife the zombie for an insta-kill. Replace M1911 if you are downed.
Found in the Mystery Box in Call of the Dead, Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese.

Matryoshka Doll
Wonder Weapon Special Equipment
3 Obtained from Box
Russian Cluster Bomb (4 Explosions)
Found in the Mystery Box on Ascension and Call of the Dead.

Gersch Device
Wonder Weapon Special Equipment
3 Obtained from Box
Also known as the Black Hole Bomb and QED. Creates a black hole which sucks zombies in. Players can also enter the black hole and teleport to a different location on the map.
Found in the Mystery Box on Ascension and Moon

V-R11
Semi-Automatic Wonder Weapon
Turns Zombies Into Humans
3/9 Ammo
Found in the Mystery Box on Call of the Dead.

Scavenger
Bolt-Action Explosive Round Sniper Rifle
Explosive Rounds Act Similar to the Crossbow
3/15 Ammo
Found in the Mystery Box on Call of the Dead.

31-79 JGb215
5/25 Ammo
Turns Zombies into miniture Zombies
Found in the Mystery Box on Shangri-La.

Wave Gun
Semi-Auto Wonder Weapon
X Ammo
X Second Reload Time
Causes Zombies to inflate and explode.
Found in the Mystery Box on Moon.

Pack-A-Punched Weapons

After you use the Pack-A-Punch Machine on a weapon, it will upgrade to a special stronger (Wonder) weapon. You will need an upgraded weapon to survive the later rounds of zombies. I listed each gun in alphabetical order and added the new name after it gets upgraded. The specs I give will be for the upgraded gun, not the original gun stats.

31-79 Jgb215 /The Fractalizer
8/40 Ammo
Semi-Automatic
Zombie Mini effect now lasts longer

AK74u / AK74fu2
40/280 Ammo
Fully-Automatic
Now with Special Red Dot Sight.

AUG / AUG-50M3
30/390 Ammo, 36 for Masterkey
Fully-Automatic
Now with Special Red Dot Sight and Masterkey Shotgun

Ballistic Knife / The Krause Refribrillator
1/9 Ammo
1 Shot and Rechamber
Now revives downed team mates.

China Lake / China Breach
5/40 Ammo
Pump-Action
Now one 40MM Grenade reloads the whole gun.

Commando / Predator
40/360 Ammo
Fully-Automatic
Now with Dual Mags

Crossbow / Awful Lawton
1/12 Ammo
1 Shot and Rechamber
The explosive tip bolts now attract zombies similar to the monkey bomb.

CZ75 / Calamity
20/240 Ammo
Fully-Automatic

CZ75 Dual Wield / Calamity and Jane
20/20 / 320 Ammo
Fully-Automatic

Dragunov / D115 Disassembler
10/80 Ammo
Semi-Automatic

Famas / G16-GL35
45/255 Ammo
Fully-Automatic
Now with Special Red Dot Sight

FN FAL / EPC WN
30/360 Ammo
3 Round Burst
Now with Special Red Dot Sight

G11 / G115 Generator
48/288 Ammo
Fully-Automatic

Galil / Lemantation
35/490 Ammo
Fully-Automatic
Now with Special Red Dot Sight

HK21/ H115 Oscillator
150/750 Ammo
Fully-Automatic

HS10 / Typhoid & Mary
8/8 / 80 Ammo
Semi-Automatic
Now Dual Wield

L96A1 / L115 Isolator
8/72 Ammo
Bolt-Action
Now with Variable Zoom

M14 / Mnesia
16/192 Ammo
Semi-Automatic
Now with a Grip

M16 / Skullcrusher
30/270 Ammo with 9 40MM Grenades.
Fully-Automatic
Now with a Grenade Launcher

M1911 / Mustang and Sally
6/6 / 50 Ammo
Semi-Automatic
Now fires 40MM Grenades and is Dual Wield.

M72 LAW / M72 Anarchy
10/40 Ammo
Semi-Automatic

MP40 / The Afterburner
64/192 Ammo
Fully-Automatic

MP5K / MP115 Kollider
40/200 Ammo
Fully-Automatic

MPL / MPL-LF
40/200 Ammo
Fully-Automatic
Now with Red Dot Sight

Olympia / Hades
2/60 Ammo
Semi-Automatic
Now with Dragonbreath Rounds.

PM63 / Tokyo & Rose
25/25 / 225 Ammo
Fully-Automatic
Now with Dual Wield

Python / Cobra
12/96 Ammo
Semi-Automatic
Now with Speed Reloader

RPK / R115 Resonator
125/500 Ammo
Fully-Automatic

Ray Gun / Porter’s X2 Ray Gun
40/200 Ammo
Fully-Automatic

Scavenger / Hyena Infra-Dead
6/30 Ammo
Bolt-Action Explosive Round Sniper Rifle
Now With Infrared Scope

SPAS-12 / SPAZ-24
24/72 Ammo
Fully-Automatic
Now one shotgun shell reload the whole thing.

Stakeout / Raid
10/60 Ammo
Pump-Action
Now with Grip. Reloads two shells at a time.

Thundergun / Zeus Cannon
4/24 Ammo
Semi-Automatic
You cannot reload this gun, only fire until it auto reloads. Still no aiming down the sights.

Winter’s Howl / Winter’s Fury
9/36 Ammo
Semi-Automatic

V-R11 / V-R11 Lazarus
6/18 Ammo
Semi-Automatic Wonder Weapon