Verruckt

Verruckt (German for Crazy) is the second Zombies map featured in Call of Duty World at War. This version for the Black Ops Rezurrection DLC is mostly the same, though the Mystery Box weapons have been altered. This map takes place near Berlin, Germany at the Wittenau Sanatorium on September 1945. This building was one of the secret locations that was used for testing secret Nazi technology, and the birth place of Perk-A-Cola Machines.

This map is a large, two floor, squared shaped building that connects after the power is restored. Players are separated at the start of the game into one of two rooms. Restore the power to open the door at the starting area and activate the four Perk-A-Cola Machines. If you’re playing solo, you can restart until you end up on the side you like, and the Quick Revive Machine will be active from the start.

The power also activates special traps set around the map. The Electric Barriers will kill anything that touches them while activated. The kills will not award you any points. These traps cost 1000 Points to activate, lasts 30 seconds, and have a 90 second cool down period.

Perk-A-Colas

Quick Revive
500 Points(Solo) / 1500 Points(Co-op)
Revive teammates quicker / revive yourself
One of the two starting rooms

Jugger-Nog
2500 Points
4x Health
One of the two starting rooms

Double Tap Rootbeer
2000 Points
2x Rate of Fire
One room from the Power Room

Speed Cola
3000 Points
2x Reload and Barrier Repair Speed
One room from the Power Room

Weapons

Gewehr 43
Semi-Automatic Rifle
10/120 Ammo
600 Points to Buy
Starting Room A

M1 Garand
Semi-Automatic Rifle
8/38 Ammo
600 Points to Buy
Starting Room B

Kar98K
Bolt-Action Rifle
5/50 Ammo
600 Points to Buy
Both Starting Rooms

BAR
Fully-Automatic Light Machine Gun
Sometimes includes a Bipod.
20/140 Ammo
2500 Points to Buy
375 RPM
Starting Room B behind small door in doctor’s office
Second Floor Hall after Starting Room B

Double Barreled Shotgun
Double Barrel Semi-Automatic Shotgun
2/60 Ammo
1200 Points to Buy
Second Floor Hall after Starting Room A
Hall after Starting Room B

Thompson
Fully-Automatic Submachine Gun
20/200 Ammo
1200 Points to Buy
750 RPM
Hall after Starting Room B

M1897 Trench Gun
Pump-Action Shotgun
6/60 Ammo
1500 Points to Buy
Second Floor Hall after Starting Room A, before Power Room
Second Floor Hall after Starting Room B

Sawed off Shotgun w/Grip
Double Barrel Semi-Automatic Shotgun
2/60 Ammo
1200 Points to Buy
Second Floor Hall after Starting Room B

STG44
Fully-Automatic Assault Rifle
30/180 Ammo
1200 Points to Buy
535 RPM
Second Floor Hall after Starting Room A, before Power Room

MP40
Fully-Automatic Submachine Gun
32/192 Ammo
1000 Points to Buy
535 RPM
Second Floor Hall after Starting Room A

Stielhandgranate
German Grenades
250 Points for 4
Hallways after both Starting Rooms

Bouncing Betty
2 Betties that refill after each round. The betties you set down won’t disappear until someone sets them off.
1000 Points to Buy – One time only.
Second Floor Hall after Starting Room A
Second Floor Hall after Starting Room B

Mystery Box

The Mystery Box is in the same room as the Power Switch. Unlike Nacht Der Untoten, the Mystery Box will move to a new location after you and your team uses it a set amount of times. Visit the Mystery Box page for a list of all weapons in the Mystery Box. The Special Weapons for Verruckt are:
The Mystery Box will always start out at the same location next to the power switch. After a few uses, the Mystery Box will move to a new location somewhere around the map. Look in the sky for a blue light to find its location quickly.

Commando
Fully-Automatic Assault Rifle
30/270 Ammo

FN FAL
Semi-Automatic Assault Rifle
20/180 Ammo

Galil
Fully-Automatic Assault Rifle.
35/315 Ammo

Famas
Fully-Automatic Assault Rifle
30/150 Ammo

AUG
Fully-Automatic Assault Rifle
30/270 Ammo
Comes with Special ACOG Scope.

G11
3 Round Burst Assault Rifle
48/144 Ammo
Comes with Low Power Scope

Spectre
Fully-Automatic Submachine Gun
30/120 Ammo

HK21
Fully-Automatic Light Machine Gun
125/500 Ammo

RPK
Fully-Automatic Light Machine Gun
100/400 Ammo

SPAS-12
Semi-Automatic Shotgun.
8/32 Ammo

HS10
Semi-Automatic Shotgun
6/36 Ammo

Dragunov
Semi-Automatic Sniper Rifle
10/40 Ammo

L96A1
Bolt-Action Sniper Rifle
5/45 Ammo

Python
Semi-Automatic Revolver
6/84 Ammo

CZ75
Semi-Automatic Handgun
15/135 Ammo

CZ75 Dual Wield
Two Semi-Automatic Handguns
12 Rounds for each Gun, 228 Rounds extra.

China Lake
Pump-action Grenade Launcher.
2/20 Ammo
Explodes on Impact instead of requiring distance.

M72 LAW
Single Shot Rocket Launcher
1/20 Ammo

Crossbow
A crossbow with explosive tip ammo.
1/12 Ammo

Ballistic Knife
A special single shot weapon that fires knifes.
1/4 Ammo

Ray Gun
Full Auto Wonder Weapon (Pistol)
Replaces M1911 if you are downed, but only gives you one magazine of ammo.
20/160 Ammo

Monkey Bomb
Explosive Wonder Weapon
3 Obtained from Box
Monkey Bombs are little monkey toys that make noise to attract zombies. After a few seconds they explode killing all zombies in it’s blast radius.

Winter’s Howl
A Semi-Automatic Wonder Weapon.
6/24 Ammo
4 Second Reload Time
Freezes Zombies with each round. While frozen you can shoot or knife the zombie for an insta-kill. Replace M1911 if you are downed.

Easter Eggs

This video shows you various small Easter Eggs – mainly visual ones – throughout the Zombie map Verruckt. The video starts with an audio Easter Egg you can hear in the Power Room.

The Musical Easter Egg is probably the main part of this video. Press the activate button on the toilet three times to get it to play. The activate button is X (Xbox 360), Square (PS3), or F (PC). The Musical Easter Egg is called “Lullaby For a Dead Man.” It’s sung by Elena Siegman and composed by Kevin Sherwood.