Weapons
There are a variety of weapons to choose from in Homefront’s multiplayer. While creating a class, you can only choose one gun and one special explosive from this weapon category. You will always have a M9 pistol as your sidearm.
I had to do rough estimations for the damage values for each weapon. I was not able to find the PC code to know the exact values. Therefore, I do not know how fast (RPM) these weapons shoot. I will list the weapon, the fire mode (full auto/semi auto/burst fire), the ammo capacity, the damage per bullet, and the reload time. According to my calculations, Headshots add 2.1x damage to each bullet, while Flak Jacket reduces bullet damage by 25% (.25x). Damage also drops off at distance. The M9 bullets do 15-30 damage. This means they will kill with 4 bullets up close and up to 7 far range. Headshots will kill an enemy quicker, while flak jacket keeps an enemy alive longer.
M9
Semi Automatic
15 Rounds Per Magazine + 30 Rounds Extra.
15-30 Damage Per Round
Reload Time: 2 Seconds
Assault Rifles
M4 Rifle
The main assault rifle for the U.S. Armed Forces. High rate-of-fire and low recoil make it a balanced choice for outdoor and close-quarters combat.
Fully Automatic
30 Rounds Per Magazine + 90 Rounds Extra
20-30 Damage Per Round
Reload Time: 2 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Shotgun
Silencer
Grenade Launcher
Airburst Launcher
EMP Launcher
SCAR-L Rifle
A lightweight, modular rifle developed to meet the needs of SOCOM. It features a burst fire mode that delivers three rounds for each trigger pull.
Unlocked at Level 14
3 Round Burst Fire
30 Rounds Per Magazine + 90 Rounds Extra
20-40 Damage Per Round
Reload Time: 2.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Shotgun
Silencer
Grenade Launcher
Airburst Launcher
EMP Launcher
ACR Rifle
Incorporates several features from other modern rifles into one platform. Leads the M4 in sheer damage, but has greater recoil.
Unlocked at Level 3
Fully Automatic
30 Rounds Per Magazine + 90 Rounds Extra
24-40 Damage Per Round
Reload Time: 2.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Shotgun
Silencer
Grenade Launcher
Airburst Launcher
EMP Launcher
M16 Rifle
The primary infantry rifle during the Vietnam War. Limited to semi-automatic operation but has greater accuracy, range, and damage than the M4.
Unlocked at Level 27
Semi Automatic
30 Rounds Per Magazine + 90 Rounds Extra
30-40 Damage Per Round
Reload Time: 2.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Shotgun
Silencer
Grenade Launcher
Airburst Launcher
EMP Launcher
T3AK Rifle
A Chinese-manufactured assault rifle based on the AK-47. Is slower firing than the M3 or ACR, but deals considerably more damage at medium range.
Unlocked at Level 40
Fully Automatic
30 Rounds Per Magazine + 90 Rounds Extra
25-35 Damage Per Round
Reload Time: 3.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Shotgun
Silencer
Grenade Launcher
Airburst Launcher
EMP Launcher
XM10 Rifle
Under development until the project lost it’s funding in the economic collapse of 2018. A number of prototypes have found their way onto the field.
Unlocked at Level 46
Fully Automatic
25 Rounds Per Mag + 75 Rounds Extra
16-40 Damage Per Round
Reload time: 2.75 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Shotgun
Silencer
Grenade Launcher
Airburst Launcher
EMP Launcher
LMGs / SMGs
M249 LMG
Primary LMG of the U.S. Armed Forces. The box magazine holds 100 rounds of linked ammunition. Difficult to control due to high recoil.
Fully Automatic
100 Rounds Per Magazine + 200 Rounds Extra
26-40 Damage Per Round
Reload Time: 5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Silencer
SCAR-H LMG
The MG variant of the SCAR comes equipped with a high-capacity 75-round twin drum magazine and a vertical foregrip with integrated bipod.
Unlocked at Level 32
Fully Automatic
75 Rounds Per Magazine + 150 Rounds Extra
24-31 Damage Per Round
Reload Time: 2.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Silencer
PWS Diablo SMG
Has similar ergonomics to the M4, but is lighter and shorter. Its vertical foregrip makes it the perfect tool for close-quarters combat.
Fully Automatic
30 Rounds Per Magazine + 90 Rounds Extra
16-40 Damage Per Round
Reload Time: 1.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Silencer
Super V SMG
Uses an asymmetrical system to reduce recoil. Allows operators to put more rounds on-target at close range. Extended magazine comes standard.
Unlocked at Level 9
Fully Automatic
26 Rounds Per Magazine + 78 Rounds Extra
16-40 Damage Per Round
Reload Time: 2.5 Seconds
Attachments:
Holo Scopes
Red Dot Sights
ACOG Scopes
Silencer
Sniper Rifles
M110 Sniper
Semi-automatic sniper rifle that features a 3x scope and detachable 10-round magazine. Chambered for 7.62mm. Effective at long range.
Semi Automatic
10 Rounds Per Magazine + 50 Rounds Extra
50-70 Damage Per Round
Reload Time: 4 Seconds
Attachments:
3x Sniper Scope (Default)
M200 Sniper
Bolt-action sniper rifle. Magazine holds five custom-tooled cartridges. Effective at extreme range. Has 4x thermal optics and a laser rangefinder.
Unlocked at Level 19
Bolt Action
5 Rounds Per Magazine + 25 Rounds Extra
70 Damage Per Round
Reload Time: 4.2 Seconds
Attachments:
4x Thermal Scope (Default). Everything is a greenish color. Infantry, living and dead, and vehicles glow white.
Downloadable Guns
870 Express Shotgun
Pump-action shotgun widely used by civilians and law enforcement. Devastating at close range. Top-mounted tactical rail accepts a variety of optics.
Unlocked by DLC Code or purchase for 80 Microsoft Points
Pump Action
5 Rounds Per Magazine + 25 Rounds Extra
Damage varies depending on how many pellets from the shotgun shell hit the target. There are 6 pellets in each shotgun shell.
Reload Time varies depending on how many shells you need to reload.
Attachments:
Holo Scopes
Red Dots
ACOG Scopes
Special Explosive
Along with the two cook-able frag grenades you are given by default. You can choose one type of special explosive for your load out.
EMP Grenades
EMP grenades temporarily shut down vehicles and drones. Be warned, some vehicles can still fire while EMP’d. Two are given. They explode on impact.
Flashbangs
Flashbangs are grenades that allow you to temporarily blind enemies. Two are given. They explode on impact.
C4
Unlocked at Level 24
Two blocks of composition 4. C4 are remote detonated explosives. They can stick to any surface. The blocks blink red and are easily seen by anyone. You can throw down both blocks of C4 and detonate them at the same time.
WP Grenade
Unlocked at Level 43
The WP (White Phosphorus) Grenade is an incendiary grenade. Throw it to cause a small fiery cloud after 3 seconds. You are given two grenades which burn for 5 seconds after being thrown. Anyone who steps in the fire will die instantly. Two grenades are given. The WP Grenades will drop a lot faster than other grenades. You cannot throw them long range.
Weapon Customization
There are only two types of customization for weapons – camouflage and attachments. You can only choose one camo and one attachment per weapon.
Camo
Camouflages are special colors, or skins, for your weapon. You can unlock camo by gaining kill streaks with that particular gun, or ranking up to a certain level.
Chrome – Unlocked at Level 55
Desert – Unlocked by Kill Streak 2
Digital – Unlocked by Kill Streak 4
Digital Advanced – Unlocked by Kill Streak 8
Digital Circuit – Unlocked by Kill Streak 6
Dragon Fire – Unlocked by Kill Streak 10
Dragon Ice – Unlocked by Kill Streak 10
Golden – Unlocked at Level 60
Perses – Unlocked at Level 70
I <3 My Gun – Unlocked at Level 75
Shattered – Unlocked by Kill Streak 8
Swamp – Unlocked by Kill Streak 6
Urban – Unlocked by Kill Streak 4
Viper – Unlocked at Level 65
Woodland – Unlocked by Kill Streak 2
Attachments
Attachments are special add ons to weapons. Each attachment is unlocked after a set amount of kills with that particular gun. Not all guns have the same attachments. The optic attachments have variations (Mk. 1-3) which are unlocked at the same time. They only differ in appearance. If you would like to see the attachments in action, you can view this video
Each attachment is unlocked with a special weapon rank and XP bonus. They are:
Certified: 5 Kills – 250 XP
Novice: 15 Kills – 300 XP
Adept: 25 Kills – 500 XP
Specialist: 50 Kills – 1000 XP
Marksman: 75 Kills – 2000 XP
Veteran: 100 Kills – 2000 XP
Sharpshooter: 150 Kills – 3000 XP
Expert: 200 Kills – 5000 XP
ACOG Scope
Unlocked after 100 kills
Advanced Combat Optic Gunsight. A scope for your gun that gives 1.5x zoom over the iron sights.
Airburst Launcher
Unlocked after 150 kills
A single shot and reload under barrel launcher. The airburst launcher is similar to the grenade launcher, but you can control when your 40MM grenade explodes. You are given 3 40MM grenades. Hold the fire button when your crosshair is at the distance you want your grenade to explode at, and release the fire button to launch the grenade. The grenade will explode at the distance you chose before hand.
EMP Launcher
Unlocked after 200 kills
A single shot and reload under barrel launcher. The EMP launcher is similar to the grenade launcher. It comes with 3 EMP grenades. The grenades shoot a lot faster and further than the airburst and grenade launchers. Best for taking out helicopters.
Grenade Launcher
Unlocked after 75 kills
A single shot and reload under barrel grenade launcher that fires 40 MM grenades. The grenade launcher only comes with 2 40MM Grenades. The grenades detonate on impact after a few feet. They will not explode if you are too close to the target.
Holo Scope
Unlocked after 5 kills
A special weapon sight that replaces your weapon’s iron sights. Every holo scope has a red dot with a circle around it. It has the same zoom as your weapon’s iron sights.
Red Dot Sight
Unlocked after 50 kills
A special weapon sight that replaces your weapon’s iron sights. It has the same zoom as your weapon’s iron sights.
Shotgun
Unlocked after 15 kills
An under barrel pump action shotgun is placed on your gun. It can hold 3 rounds per magazine + 15 rounds extra.
Silencer
Unlocked after 25 kills
A silencer is an attachment that suppresses your weapon’s sound and eliminated the muzzle flash. You will not show up on the enemy mini map when using a silencer. Despite what some people say, the silencer does NOT lower damage.