Purchase Slots
Each custom loadout allows you to choose two items to purchase in game. You can only purchase them once you reached the required amount of BP. Once you have the required amount of BP, you can instantly purchase the item anywhere in a multiplayer game.
Drones
Drones are small remote-controlled machines. Each one can be used for different situations. If you are killed when controlling one, the drone will be destroyed. Drones can be destroyed by bullets, explosives, or one knife/melee attack. You cannot capture sectors in ground control with them.
All drones have battery power. The batter power is the amount of time you have with a drone before it self destructs. The more your drone does – moving and shooting – the faster the battery power runs out. I will give an average for battery time in the drone stats.
The health I give is a rough estimate based on the damage I learned from the weapon stats. Remember, a player’s health is 100 points.
MQ50 MG Wolverine
500 BP to use.
A battery powered land drone. Armed with a machine gun. Each bullet of the machine gun does 25 damage.
Health: 300 Points
Battery Life: 10 Minutes
AQ-11 Buzzard
800 BP to use.
Unlocked at Level 28.
A battery powered air drone. Armed with two unguided rockets.
Health: 240 Points
Battery Life: 100 Seconds
RQ-10 Parrot
250 BP to use.
Unlocked at Level 6 or with pre-order code.
A battery powered air drone. Used for recon only. Fly in the air and mark enemy targets for your team. You can mark multiple enemies and earn points for each mark, but the marks will only last for a few seconds. The enemies will know they’re marked by a warning on their screen.
Health: 240 Points
Battery Life: 65 Seconds
MQ60 AT Rhino
400 BP to use.
Unlocked at Level 21.
A battery powered land drone. Used for anti-vehicle play. Armed with lock on and unguided rockets. One rocket fires once ever three seconds. When locked on, it fires 4 rockets at a time. Not intended for infantry. 12 rockets can take out an attack helicopter.
Health: 200 Points
Battery Life: 15 Minutes
Airstrikes
Airstrikes call in special aerial drones which you can control from the ground. Each drone has a short battery life which allows you to fire a missile or two. The drones can be destroyed.
Hellfire
1300 BP to use.
Fire two guided missiles from the air to the ground. The missiles can be controlled the entire way down.
Cluster Bomb
1600 BP to use.
Unlocked at Level 44.
Fire a single guided missile that explodes before hitting the ground, covering the area in explosives. Anyone in that area will instantly die. Can destroy heavy tanks.
White Phosphorus
1300 BP to use.
Unlocked at Level 17.
Fires a single guided missile that explodes, covering a small area in fire. Anyone in that area will instantly die. Can destroy light armored vehicles.
Rocket Launchers
RPG Launcher
250 BP to use.
3 unguided Rocket Propelled Grenades that explode on impact. You can use the RPG even after you die and respawn.
Proximity Launcher
250 BP to use.
Unlocked at Level 31.
4 unguided rockets that blow up when close to enemy vehicles. The proximity launcher is slightly weaker than the RPG. You can use the Proximity Launcher even after you die and respawn.
Equipment
Flak Jacket
300 BP to use.
The Flak Jacket gives you body armor for one life. The body armor protects you against bullets only. It adds an extra 25% to your overall health – if my calculations are correct.
Personal UAV Sweep
400 BP to use.
Unlocked at level 4.
Call in an Unmanned Aerial Vehicle that spots all enemies on the mini map, if they are in the area. It will last your entire life. It cannot be shot down or shared with your teammates.
Ammo Resupply
200 BP to use.
Unlocked at Level 36.
Allows you to resupply your ammo, grenades, and special explosives instantly.
Thermal Goggles
250 BP to use.
Unlocked at Level 49.
Can be purchased once per life. Allows you to toggle on or off a pair of thermal goggles.
Infantry Abilities
Infantry abilities are special abilities that can give you an advantage in different fields. Each ability has a point amount to it. When you start out, you can only choose abilities that equal up to 4 points. At level 25, you can choose abilities that equal up to 5 points.
1 Point Abilities
Drone Be Gone!
Faster drone speed.
Tactical Reload
Faster reload speed by 2x.
Quickdraw
Quicker speed into aiming down sight. This is when you bring your weapon up and look down the iron sight or any other optic you have.
My Buddy
Longer drone battery duration by 2x.
Unlocked at Level 8
Ghost
Hidden from UAV sweeps
Unlocked at Level 23
Crater-To-Order
Large drone explosion on death
Unlocked at Level 34
Situational Awareness
Enemy gamertag appears when shot.
Unlocked after Title Update
Short Fuse
Reduced Cook Time on frag grenades.
Unlocked after Title Update
2 Point Abilities
Thick Skin
Increased drone health by 3x.
Now That’s A Knife
Increased melee range with quicker recovery
Penny Pincher
Purchase slot weapons cost 20% less
Unlocked at Level 5
Grave Robber
Pickup ammo dropped by dead soldiers. Equal to one grenade, one special explosive, one 40MM grenade, and one magazine of ammo. Walk over the dead body to grab.
Unlocked at Level 18
Steady Aim
Less recoil when aiming down sight
Unlocked at Level 26
Utility Belt
Gives 2x (4) special explosives. Does not include regular frag grenades.
Unlocked at Level 38
Blastwave
Larger blast radius for explosives
Unlocked at Level 42
Quick Healer
Faster Health Regeneration
Unlocked at Level 47
EMP Tactician
Deal more damage against EMP’d vehicles
Unlocked after Title Update
Bomb Suit
Take less damage from explosives
Unlocked after Title Update
3 Point Abilities
Straight From the Hip
Reduced weapon deviation when shooting from the hip – not aiming down your sights.
Fist Full
Gives 2x (4) grenades. Does not include special explosives.
Grizzled
Increased experience gains
Unlocked at Level 13
Boomer
Increased explosive damage
Unlocked at Level 30
Ice Cold
Invisible on Thermal Views and Airstrike Sensors
Unlocked after Title Update